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-   -   Phoenix Pyre odd damage (http://forum.shrapnelgames.com/showthread.php?t=31197)

mivayan October 20th, 2006 09:51 PM

Phoenix Pyre odd damage
 
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Playing late age abysia.

I thought the phoenix pyre explosion did fire damage. My dead abysian infantry says it doesn't. The manual states 50 points of armor piercing damage. It says nothing about the damage being fire. Fair enough.

But it cant be 50 AP damage. None of the 7-prot militia or 16 prot abysians in the attached screenshot takes more than 13 damage.

Anyone know exactly what it does?

Arralen October 21st, 2006 05:03 AM

Re: Phoenix Pyre odd damage
 
Quick look showed that at least 4 units take 14 (x3) and 17 points of damage, respectivly.

The milita has prot 6 on body, prot 15 on the head...

Considering the fact that the milita seem to take either 13-17 or about 6 damage, I would say it's 20 points of physical, armor-piercing damage which can be blocked by the shield (additional protection 7.5).

Nerfix October 21st, 2006 05:07 AM

Re: Phoenix Pyre odd damage
 
*THAT* is caused by Phoenix Pyre? OMU, must try it someday.

Shovah32 October 21st, 2006 07:40 AM

Re: Phoenix Pyre odd damage
 
You think that phoenix pyre is nasty? Try MA Pythium and use a pretender with very high fire and some astral. Buy loads of those really cheap communion guys and try this:

Pretender scripted to phoenix pyre, ethereal, personal luck, fireshield, cast whatever spells you want.
A couple of spread out communicants with either flying boots of an air shield item (both if possible)set to attack closest(or attack archers/rear if flying).

Your pretenders buff's make them very hard to kill and, once they close with the enemy they go pop all over the place and cause all sorts of havoc. If you had multiple forts you could get loads of these guys per turn and send them out, another option would be:

Pretender set to communion master, phoenix pyre, fire shield, evocation, evocation, retreat
3 Theurgs (with that item that autocasts commumion master) each casting a different buff (ethereal, luck, quickness ect)
As many un-equiped cheap communion gusy as you can buy, quickness means they dont need to fly and with the buffs getting out before phoenix pyre they shouldnt go pop from missile fire too easily.

Im going to test this later on (ive already tried a weaker variation on it), i'll post my results here.


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