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Shipsets in SE5
I figure there are quite a few people out there who are thinking about making new shipsets for SE5, and some who want to convert old shipsets from SE4 to SE5. Of course, since SE5 is 3d now, converting shipsets requires the original model files, and they will likely have to be reduced in poly count quite a bit.
I, like many others, use Wings3d and am too cheap to own a copy of 3D Studio. SE5 seems to use an unusual format for models, one that Wings3d doesn't export to. I'm hoping to get some discussion going here that will eventually lead to some solutions to the Wings3d issue and help new and returning shipset makers find thier footing in the world of SE5 shipbuilding. |
Re: Shipsets in SE5
Ed Kolis has made an .x exporter for wings. I'm sure he stop by and tell you were it is for download. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Shipsets in SE5
http://kolis.dyndns.org/ed/prog/wpc_x/wpc_x.beam
Save it somewhere then use the Install Plugin command in Wings (it's on the File menu) to install it. |
Re: Shipsets in SE5
I installed the plugin but it doesn't have the option to export x-files (dum de dum dum dum)
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Re: Shipsets in SE5
same here...
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Re: Shipsets in SE5
What version of wings are you using? It might only work with the dev version (0.98.35)...
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Re: Shipsets in SE5
Whatever the latest version is... looks like 0.98.32a
So I need the beta version then? |
Re: Shipsets in SE5
Yeah, try 0.98.35... dunno what's so different but just give it a shot http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Shipsets in SE5
I have 0.98.26b. Guess I better update.
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Re: Shipsets in SE5
Nope, still isn't working. Is it supposed to appear in the export options or is it a command?
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