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 Vampires? Whats the deal with vampires? Without ethereality they are completely useless. I fought with 50 vamps against 50 regular undead and there is no contest. I lost badly. I lost about 2 vamps to 1 skeleton. | 
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 Re: Vampires? I agree they are pretty rediculously bad now | 
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 Re: Vampires? Life drain doesn't help nearly as much when fighting undead. | 
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 Re: Vampires? I'm going to mod ethereality for vampires back. They weren't great at the best of times but now... | 
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 Re: Vampires? I'd rather put them 1 or 2 research tiers lower in the game. | 
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 Re: Vampires? Have vampires ever been really strong? I have had no dealings as yet with them in Dom3, but in Dom 2 I had vampire lord takes over a province, random event. A vampire lord + 20 vamps + a horde of undead. Scared the hell out of me, but when I attacked with a army of national troops, playing Machaka at the time, my Black sorcerors, priests and spider mounts wiped them out real easy... A long way from my AD&D roleplaying days, when we use to abandon the adventure and run away at even the hint of a vampire. 1 level life drain...shudder... http://forum.shrapnelgames.com/images/smilies/Sick.gif | 
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 Re: Vampires? Vampires really aren't the problem, Vampire Queens are. | 
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 Re: Vampires? Any idea why ethereality was removed from an already weak creature? | 
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 Re: Vampires? Because Vampire Queens fit the Vampire template and ethearility on her was overpowered. Also, she could spawn ethereal life-draining flying monsters much easier than some nations could summon them or counters to them. I don't mind Vampires getting their Ethereality removed, they however should have made them far less up in the research tree. | 
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 Re: Vampires? I like them better with ethereality, and I think VQ could have kept hers as well together with having her cost raised some more. | 
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