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-   -   Creating a whole world... (http://forum.shrapnelgames.com/showthread.php?t=31386)

TomChizek October 27th, 2006 11:22 PM

Creating a whole world...
 
To preface my questions some background, I am attempting to create a series of scenarios based around the John Ringo “Legacy of the Aldenata” series (also know as the Posleen or Fleet Strike series). The premise of the books is an alien invasion of Earth in the early 2000’s. Because of this I am creating a whole new “nation” to represent the invaders, along with weapons, units and formations. Not a huge problem so far, just some basic OOB editing…however when I get to wanting to add pictures and unit display icons I am running into problems. The pictures appear to be in “LBM” files that are not displayable (let alone editable) in any problem I currently have – does anyone know of a program that will allow editing/creation of these files? Also where are the on board icons kept and can I add a new set to represent the aliens?

Thanks!
Tom.

PlasmaKrab October 28th, 2006 05:18 AM

Re: Creating a whole world...
 
Try Paint Shop Pro 7 (not later versions) for .lbm editing and saving. IrfanViewer can open them and save copies, but not ovewrite them.
Lbm images are stored in WinSPMBT\Game Data\Images and icons are stored in WinSPMBT\Game Data\Graphics in .shp files, which you edit SHPed.exe stored in the same folder, with an eye on the list WinSPMBT_MasterIconList.txt which you find in WinSPMBT\Game Data\Design.
Hope that was clear. http://forum.shrapnelgames.com/images/smilies/wink.gif

As for how to use all that to actually make lbms and icons, you should look into the "Tables of Organization & Equipment" sub-forum above, where info about that kind of subjects is discussed. You should find enough tips in old threads to get started.

Have fun,
Plasma

TomChizek October 28th, 2006 12:20 PM

Re: Creating a whole world...
 
Thanks!

That helps

Tom


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