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-   -   Map: Fourmageddon (http://forum.shrapnelgames.com/showthread.php?t=31414)

DominionsFan October 29th, 2006 09:03 AM

Map: Fourmageddon
 
1 Attachment(s)
So, here is the upgraded version of my CotT map: Fourmageddon! http://forum.shrapnelgames.com/images/smilies/smile.gif

- Suitable for 2-4 players
- No sea provinces
- The players will start in the 4 corners near 2 large pop and 1 small pop provinces.

NEWS!!

The v1.01 .map file can be downloaded here:

http://www.shrapnelcommunity.com/thr...mp;o=&vc=1


Important!!!

If you want to play against AIs on this map, never try to start the game with random oppoments. Always choose land based nations for the AI players manually, because the game engine realizes that there isn't any sea provinces, however it is still trying to add water based nations regardless of that. If that happens, the game will crash with the following error message: can't find valid starting province. So always choose land based nations!

Preview image:

http://img191.imageshack.us/img191/6029/prevxn7.jpg


If you find any bugs, please report them here, or just send me a PM. http://forum.shrapnelgames.com/images/smilies/cool.gif

Nerfix October 29th, 2006 09:30 AM

Re: Map: Fourmageddon
 
Very nice DFan, looks pretty optimal for short games! http://forum.shrapnelgames.com/images/smilies/happy.gif

PashaDawg October 29th, 2006 09:32 AM

Re: Map: Fourmageddon
 
Looks good! http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez October 29th, 2006 11:19 AM

Re: Map: Fourmageddon
 
Looks much better than the earlier one, and that one was nice too.

Have you tried using #seaplayers command? It might limit random AI nations as well as what human players can select, and it SHOULD do that even if it currently doesn't.

I'm very proud of the name I suggested being good enough for this map. http://forum.shrapnelgames.com/images/smilies/happy.gif

DominionsFan October 29th, 2006 05:19 PM

Re: Map: Fourmageddon
 
Quote:

Endoperez said:
Looks much better than the earlier one, and that one was nice too.

Have you tried using #seaplayers command? It might limit random AI nations as well as what human players can select, and it SHOULD do that even if it currently doesn't.

I'm very proud of the name I suggested being good enough for this map. http://forum.shrapnelgames.com/images/smilies/happy.gif

Nop, haven't tried that command. I gotta take a look at it. http://forum.shrapnelgames.com/images/smilies/smile.gif

DominionsFan November 8th, 2006 11:25 AM

Re: Map: Fourmageddon
 
1 Attachment(s)
Version 1.01 .map file can be downloaded now. [attachment]

- Map errors has been fixed. [Thanks for the report]
- The province in the middle has been balanced. [Thanks for the suggestions] -> it is defended by 3 commanders and 50 trolls now. Previously it was defended by like 150+ units, it wasn't the best setting for blitzes. Also there is an Academy of War + Silver Mine now. The pop of the province is decreased to 35.000 from 45.000.

efelle November 24th, 2006 11:31 AM

Re: Map: Fourmageddon
 
Very nice map !


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