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Imagemod?
I'm just wondering if anyone has given any thought to creating an SE5 version of the Imagemod. I liked Imagemod for SE4 as it gave my mod Starscape alot of graphic assets to use, which was especially handy when used with the player inventions feature in Starscape. I am looking at building the next chapter of Starscape in SE5 and would love to have a huge graphics repository to draw from if possible.
I would even be willing to submit some graphics for it. My specialty seems to be planets and planet textures. The spheremaps in SE5 look fairly simple and I should have no trouble coming up with some nice realistic ones. |
Re: Imagemod?
I would love to see a SEV Starscape http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Imagemod?
It'll happen, just give it time.
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Re: Imagemod?
Wow, you're moving quite fast. Do remember that the Imagemod is a project that took several years to compile. Like you said: give it time. http://forum.shrapnelgames.com/images/smilies/cool.gif
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Re: Imagemod?
Yeah, I know. Just curious. And to whoever may end up working on it: let me know if you need any planet textures. I should be able to make a few.
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Re: Imagemod?
1 Attachment(s)
Gritty Galaxy mod is currently using these additional images.
http://www.shrapnelcommunity.com/thr...?Number=465190 Me and SE5a edited stock images for most of them. 308 and 309 were made by SE5a from scratch. |
Re: Imagemod?
All of them except 308 and 309 seem to be lacking large images, as well..
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Re: Imagemod?
Ker BUMP.
So, anyone made any plans for the SEV version yet? I remember seeing another planning thread but I can't find it. |
Re: Imagemod?
Who needs the extra large superfluffy full screen pics? Pshaw.
The minis are practically big enough to be portraits too. |
Re: Imagemod?
I'm not concerned about the fluffy, more SEV going "Hey you don't have that image time to CRASH."
Working on porting the SEIV image mod, but aforementioned large images make it tough. |
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