![]() |
Space Empires V Editor 1.0 released
Version 1.0 of an editor for Space Empires V data is now available. Currently, it will only edit facilities and there's a lot of work left to do, but I figure I can at least get some feedback now while I work on the component editor.
Please feel free to use this thread to provide any feedback. http://www.devnullsoftware.com/se5 |
Re: Space Empires V Editor 1.0 released
I jumped on it, downloaded it, installed it, ran it and then:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.FormatException: Input string was not in a correct format. at System.Number.ParseDouble(String s, NumberStyles style, NumberFormatInfo info) at System.Double.Parse(String s, NumberStyles style, IFormatProvider provider) at System.Convert.ToDouble(String value) at dotMath.EqCompiler.Paren() at dotMath.EqCompiler.Sign() at dotMath.EqCompiler.Power() at dotMath.EqCompiler.MultDiv() at dotMath.EqCompiler.AddSub() at dotMath.EqCompiler.Relational() at dotMath.EqCompiler.Compile() at Se5Editor.MainForm.IsValidFormula(String formula) at Se5Editor.Facility.Validate(Int32 sections) at Se5Editor.Facility.Read(StringCollection lines, Int32 fileOrder, Int32& currentLine) at Se5Editor.FacilitiesForm.ReadFacilitiesFile(String filePath) at Se5Editor.FacilitiesForm.FacilitiesForm_Load(Objec t sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& amp; m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m) at System.Windows.Forms.ContainerControl.WndProc(Mess age& m) at System.Windows.Forms.Form.WmShowWindow(Message& ; m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///d:/windows/microsoft.net/fra...2/mscorlib.dll ---------------------------------------- Se5Editor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/Documents%20and%20Setting.../Se5Editor.exe ---------------------------------------- System.Windows.Forms Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///d:/windows/assembly/gac/syst...dows.forms.dll ---------------------------------------- System Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///d:/windows/assembly/gac/syst...089/system.dll ---------------------------------------- System.Drawing Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///d:/windows/assembly/gac/syst...em.drawing.dll ---------------------------------------- ************** JIT Debugging ************** To enable just in time (JIT) debugging, the config file for this application or machine (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the machine rather than being handled by this dialog. Hope you can see what's wrong. (I ran it on the SEV unmodded facilities.txt file) http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Space Empires V Editor 1.0 released
Elsemeravin:
I don't think it was meant to run on the base facilities. I don't know why anyone would want to do that in the first place. You need to make a gameType, copy data > facilities.txt into your mod folder then run the editor on your gameType directory. Worked great for me. Wow, great program. The Formula Wizard makes it stupidly easy to mod/create facilities now. Only beef right now is a small one: the error message in the formula wizard, the bright colors are too much, and yellow on red is hard to see. Really Dev, this is a great boon for the Se5 community. When this is finished hopefully the balance mod will get some competition http://forum.shrapnelgames.com/image...ies/tongue.gif. p.s. The Abilities section is just stupendous. Also, are you planning on going all the way with this, say, having a code editor for modding the ai_scripts as well? Or are you just doing the game contents? Either way it will be invaluable. |
Re: Space Empires V Editor 1.0 released
That's correct, it wasn't meant to be run on the SE5/Data folder. Obviously, I need to enforce the folder-choosing rules a bit better http://forum.shrapnelgames.com/images/smilies/happy.gif
I also think I need to make a function to "create new mod folder". In addition, when you open a data file, if it doesn't exist in your current mod folder, read the base-file and save the changed file to the mod directory. I'm not sure any of that answers the problems that elsemeravin is having though. A few questions for you, Elsemeravin: 1) Do you have .NET Framework 1.1 or above on your computer? 2) Do you have SEV version 1.08? 3) Have you modified the faciltiies.txt it's reading? What it looks like is happening is that it's expecting a number and its getting a string or .. something? |
Re: Space Empires V Editor 1.0 released
Thanks for all the work- downloading now http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: Space Empires V Editor 1.0 released
Works great so far.
|
Re: Space Empires V Editor 1.0 released
Fantastic! Absolutely fabulous!
I hope we won't have to wait on the component editor for long. That will be the most used editor I guess. Top notch. http://forum.shrapnelgames.com/images/icons/icon14.gif |
Re: Space Empires V Editor 1.0 released
Devnullicus said:
1) Do you have .NET Framework 1.1 or above on your computer? If he did not, there would be no JIT debugger to give such error dumps. Suppose he could have 2.0, but it is backwards-compatible. |
Re: Space Empires V Editor 1.0 released
Ah, ok, wasn't sure. This is my first real foray into C# land, so I'm unsure of how everything works yet. Some of the DLL versions led me to believe that he does have 1.1, but I wanted to make sure.
I think the next step is for me to get a copy of your facilties.txt, elsemeravin, so I can run it locally and see where it's barfing. Can you post that for me? |
Re: Space Empires V Editor 1.0 released
Loads fine for me, but the forumla parser isn't as strict as SEV's is.
For example, in the editor putting one ( and two ) works fine; that'll cause an error on file loading for SEV. |
All times are GMT -4. The time now is 07:55 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.