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-   -   Unit pricing guidelines? (http://forum.shrapnelgames.com/showthread.php?t=31453)

Nerfix October 30th, 2006 10:39 AM

Unit pricing guidelines?
 
Hey, I remember there were some guidelines on pricing modded units, but I forgot what they were...say, how much a commander who can lead 80 units who has a Standard and above average stats should cost? And so on.

Endoperez October 30th, 2006 10:53 AM

Re: Unit pricing guidelines?
 
There were two such guidelines I can remember. One was Illwinter's, and other came from analyzing mages. Both are out-dated, as commander price guidelines don't work with Dom3 economy.

<font class="small">Code:</font><hr /><pre>
Soldier cost
Type Att/def Mrl Gold
Militia 8 8 7
Regular 10 10 10
Elites 11 11-13 13-15
Special Elites 11-13 12-15 15-25

Sacred units generally costs 50% more.
</pre><hr />

Nerfix October 30th, 2006 11:05 AM

Re: Unit pricing guidelines?
 
Ah, I see then.

Arralen October 30th, 2006 12:48 PM

Re: Unit pricing guidelines?
 
Quote:

Endoperez said:
Sacred units generally costs 50% more.


Actually, sacred units cost 50-75% more, most of them quite close to 67% ...


Endoperez October 30th, 2006 01:15 PM

Re: Unit pricing guidelines?
 
That's a guideline. And unit prices might've changed as well. That's a direct quote. Of course, in the original, tables worked.

Nerfix October 30th, 2006 01:39 PM

Re: Unit pricing guidelines?
 
Can I request some pricing help here then?

Battle-Mage 1:
2 Holy
1 Astral
2 Linked randoms, Fire Air Earth Water

Gifts potential. Astral Fire potential (I think...?). Lightning bolt shooter. Mind Duel vulnerability.

Mage 1:
1 Holy
1 Astral
1 random, Fire Air Earth Water

A wee low level mage.

Mage 2:
2 Holy
2 Astral
1 Air
1 Random, Fire Air Earth Water

This one can be used in a combat with reasonable effect.

Arhcmage:
3 Holy
3 Astral
1 Air
1 Fire
2 linked randoms, Fire Air Earth Water

He is Bigger than You, Holier than You, better Mage than You. Capital only too.

All these are for early era.

Endoperez October 30th, 2006 02:22 PM

Re: Unit pricing guidelines?
 
EA Pythium?

I'm not good at balancing, though, so I'll pass.

Nerfix October 30th, 2006 02:24 PM

Re: Unit pricing guidelines?
 
EA Sar Elad...

Sandman October 30th, 2006 04:14 PM

Re: Unit pricing guidelines?
 
Battle-Mage 1:

Base commander cost: 30
Holy-2: 60
Astral-1: 30
Linked randoms-2: 60

Total: 180

It's better mage-priest than the Witch Hunter, although not as good as the (exceptionally good value) Theurg. 180 might be a bit high, particularly if the nation has a magical focus. Linked randoms are very good though.

Wee low level mage:

Base commander cost: 30
Holy-1: 20
Astral-1: 30
Random-1: 30

Total: 110

The mage is essentially identical to the Master of the Way, who costs 100 gold, although I could've sworn he used to be 110.

Arch mage:

Base commander cost: 30
Holy-3: 140
Astral-3: 120
Air-1: 30
Fire-1: 30
Linked randoms: 60

Total: 410

30 more than the Grand Theurg, who has the same level of holy magic and same number of magic picks. You could knock off 30 as a capital only bonus. Again, there's a question mark over the cost of the linked randoms.

Nerfix October 30th, 2006 04:19 PM

Re: Unit pricing guidelines?
 
Thanks. I rounded the arch mage's cost to 400 and the low level mage's cost to 100. I like round numbers. http://forum.shrapnelgames.com/image...ies/tongue.gif


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