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Unit pricing guidelines?
Hey, I remember there were some guidelines on pricing modded units, but I forgot what they were...say, how much a commander who can lead 80 units who has a Standard and above average stats should cost? And so on.
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Re: Unit pricing guidelines?
There were two such guidelines I can remember. One was Illwinter's, and other came from analyzing mages. Both are out-dated, as commander price guidelines don't work with Dom3 economy.
<font class="small">Code:</font><hr /><pre> Soldier cost Type Att/def Mrl Gold Militia 8 8 7 Regular 10 10 10 Elites 11 11-13 13-15 Special Elites 11-13 12-15 15-25 Sacred units generally costs 50% more. </pre><hr /> |
Re: Unit pricing guidelines?
Ah, I see then.
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Re: Unit pricing guidelines?
Quote:
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Re: Unit pricing guidelines?
That's a guideline. And unit prices might've changed as well. That's a direct quote. Of course, in the original, tables worked.
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Re: Unit pricing guidelines?
Can I request some pricing help here then?
Battle-Mage 1: 2 Holy 1 Astral 2 Linked randoms, Fire Air Earth Water Gifts potential. Astral Fire potential (I think...?). Lightning bolt shooter. Mind Duel vulnerability. Mage 1: 1 Holy 1 Astral 1 random, Fire Air Earth Water A wee low level mage. Mage 2: 2 Holy 2 Astral 1 Air 1 Random, Fire Air Earth Water This one can be used in a combat with reasonable effect. Arhcmage: 3 Holy 3 Astral 1 Air 1 Fire 2 linked randoms, Fire Air Earth Water He is Bigger than You, Holier than You, better Mage than You. Capital only too. All these are for early era. |
Re: Unit pricing guidelines?
EA Pythium?
I'm not good at balancing, though, so I'll pass. |
Re: Unit pricing guidelines?
EA Sar Elad...
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Re: Unit pricing guidelines?
Battle-Mage 1:
Base commander cost: 30 Holy-2: 60 Astral-1: 30 Linked randoms-2: 60 Total: 180 It's better mage-priest than the Witch Hunter, although not as good as the (exceptionally good value) Theurg. 180 might be a bit high, particularly if the nation has a magical focus. Linked randoms are very good though. Wee low level mage: Base commander cost: 30 Holy-1: 20 Astral-1: 30 Random-1: 30 Total: 110 The mage is essentially identical to the Master of the Way, who costs 100 gold, although I could've sworn he used to be 110. Arch mage: Base commander cost: 30 Holy-3: 140 Astral-3: 120 Air-1: 30 Fire-1: 30 Linked randoms: 60 Total: 410 30 more than the Grand Theurg, who has the same level of holy magic and same number of magic picks. You could knock off 30 as a capital only bonus. Again, there's a question mark over the cost of the linked randoms. |
Re: Unit pricing guidelines?
Thanks. I rounded the arch mage's cost to 400 and the low level mage's cost to 100. I like round numbers. http://forum.shrapnelgames.com/image...ies/tongue.gif
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