![]() |
Behavioral reactions in the AI
Is there a way to write a given race's AI (anger maybe?) to make them more aggressive if they win battles, and less so if they lose them?
I'm trying to reflect the thrill of victory, and the lessons learned from losing, in the way a Race behaves. |
Re: Behavioral reactions in the AI
The [Empire}_AI_Anger.txt file is the one you're interested in.
|
Re: Behavioral reactions in the AI
What specifically would I need to alter in that file to achieve the reactions I mention?
|
Re: Behavioral reactions in the AI
Look at the data file. Values are in tenths of a percent (ie 1 = 0.1%) and positive values are increased anger. Each field has a fairly descriptive name...
|
All times are GMT -4. The time now is 10:48 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.