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Librarys and sages
I have noticed that Libraries are much rarer in Dom 3. Is that just my bad luck or has there been a change in frequency? This has made it harder for me to research. Has anyone else ran into this issue and found nice ways around it?
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Re: Librarys and sages
Libraries are more rare, but at least in the earlier ages, various Tribes often have shamans leading them. These Shamans are sacred and have (usually) N1 and 10% random. If you build a lab AND a temple, you can recruit and research with them.
Of course, research in general has been made harder, so you can't expect to research as fast or efficiently as before. |
Re: Librarys and sages
Interesting. I have yet to receive the full game, so perhaps I have misunderstood something. I thought the general trend was that magic was stronger in the earlier era and less powerful in the later eras. But by making magic harder to research over all, it makes all periods have less. Am I on track or am I missing something?
Thematically, I could see the idea of fewer libraries in the early era than in the later eras, but that would go against the idea of less magic later. |
Re: Librarys and sages
Sages have S1 and no randoms. In later ages, magic research stays the same, sites became less common, and mages more restricted. LA Tien Chi's Barbarian mages, as an example, have D2N1, A2D1 and E2D1 IIRC, and one random that has four out of AEDSN, but not the one they have 2 in. There won't be E3 Ancestor Smiths, etc. They are more restricted in magic.
Early Age is more powerful in magic than later ages, but in some ways less powerful than Dominions II. There are more powerful mages in Early Age than in Dominions II, but research is harder. |
Re: Librarys and sages
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Certainly, early game where research is limited by "I can only recruit one mage per turn in my capital" research is slower, certain research strategies are weaker (such as those based on finding cheap indy mages or based on skull mentors), which means that for short games, research is harder for many of the most popular strategies, but research being harder in general I disagree with, or, to be more precise, haven't seen convincing arguments for. An example: the abundance of money means that, for most nations, long-term, money based strategies actually allow you to spend a higher fraction of your income on researchers and since the benefits from magic-scale and experience scale just as well in Dominions 3 as in 2, you actually end up researching faster in 3 than in 2 from a certain point in time all other things being equal, since you'll be getting more than 2 research mages for each 1 you had in Dom 2. So, what have I missed? http://forum.shrapnelgames.com/images/smilies/happy.gif I quite agree that in some situations, research is harder in Dominions 3 but I don't see how it is true in general, which is generally asserted. |
Re: Librarys and sages
Well, the Magic scale does not affect research as much as it used to, for one. For another, the default research point costs for each level of magic have been jacked up by one level. So, while it's true that at turn 30 or turn 50 you are likely to have more research points available in Dominions 3 than in Dominions 2 (due to more money), you're likely to have amassed fewer research points or at least fewer spells (due to a slower start and to research levels costing more). This definitely prolongs the early game phase. I haven't played enough to know if it shortens the midgame, but I can imagine it might.
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Re: Librarys and sages
I think it was early guesswork about what the ages would mean
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Re: Librarys and sages
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So, Dom2 you could get a lot of mages cranked out for research pretty quickly. Dom3, sages are seen more rarely, and while yes, there are lots of shamans about, the shamans are pretty poor researchers, _and_ it's what, 900 gold to build the temple and lab required for them? Whereas Dom2, it wasn't that difficult (with some nations at least) to have 3 forts by turn 12 or so, all churning out national mages. Oh - and in Dom2, your researchers didn't have a _nasty_ habit of dying of old age. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Librarys and sages
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It makes more sense to me having sages do yr research, than some half-baked Deer hunter tribe witch doctor. Perhaps a little re-balancing to make it, make more sense, make sages more commom, cut research stat on the tribe mages? |
Re: Librarys and sages
I'm not minding the reduced library frequency much.
It might be considered a differentiator, since different nations have different access to research-boosting items. Research speed is definitely a deliberate part of balance -- ex. Oni commander research penalties. If they could count on getting good researchers fast, that penalty would be less meaningful. |
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