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Battle Damage
How does it work?
I hit some Long dead. Saw the red numbers floating up. Looked at the units and they all had 5 hit points. Since they all were undamaged were the red numbers just damage that didn't get past the armor? |
Re: Battle Damage
A longdead starts with 5 hitpoints, so the ones you clicked on were likely the ones that hadn't yet been hit. There are also going to be three longdead in most squares, since they are size 2, so you might have clicked on the one that wasn't damaged out of the two others that were. You can select the other units in the same grid square by clicking on their picture at the bottom of the screen once you've clicked on the square on the battlefield.
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Re: Battle Damage
You are right and wrong.
I started from the begining and counted every single unit. Then repeated the count every movement. I was not catching the attrition. Every hit was a kill. There were no wounded. Each red 6, 8, 16 floating up was the vapor of the body. Just was not obvious in the mass rush to hand to hand combat. |
Re: Battle Damage
A screenshot before damage and after damage might be useful, but I seem to think you're missing something somehow.
EDIT - but more importantly, did you win the battle? |
Re: Battle Damage
Yeah, it came to hand to hand but I won. My prophet and a lvl 2 random luck priest were leading the force. They were lighting things up.
The loses was pretty obvious once I got to looking close. The arrows and banishments were generaly killing when they hit. There were just very few wounded long dead. Out of 10 hits 9 would be kills. With all the shifting troops and flashy spells it was hard see what was going on. Red numbers floating up but never any wounded had me wondering, but it is clear now. |
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