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Space Empires V Editor 1.1 Released
Version 1.1 of the editor is released. This version includes the following changes:
Download is available at http://www.devnullsoftware.com/se5 I would recommend uninstalling previous versions first, but it should work even if you don't (though the src directory might be messed up as I reorganized the files in there a bit) |
Re: Space Empires V Editor 1.1 Released
First launch, I try to select the mod directory as GameTypes (not possible) and then select Component, it crashes.
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.DirectoryNotFoundException: Could not find a part of the path "d:\jeux\se5\gametypes\Data\Components.txt". at System.IO.__Error.WinIOError(Int32 errorCode, String str) at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite) at Se5Editor.Component.ReadFile(ArrayList& itemList) at Se5Editor.ComponentsForm.ReadData() at Se5Editor.ComponentsForm.ComponentsForm_Load(Objec t sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& amp; m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m) at System.Windows.Forms.ContainerControl.WndProc(Mess age& m) at System.Windows.Forms.Form.WmShowWindow(Message& ; m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///d:/windows/microsoft.net/fra...2/mscorlib.dll ---------------------------------------- Se5Editor Assembly Version: 1.1.0.0 Win32 Version: 1.1.0.0 CodeBase: file:///D:/Documents%20and%20Setting.../Se5Editor.exe ---------------------------------------- System.Windows.Forms Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///d:/windows/assembly/gac/syst...dows.forms.dll ---------------------------------------- System Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///d:/windows/assembly/gac/syst...089/system.dll ---------------------------------------- System.Drawing Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///d:/windows/assembly/gac/syst...em.drawing.dll ---------------------------------------- ************** JIT Debugging ************** To enable just in time (JIT) debugging, the config file for this application or machine (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the machine rather than being handled by this dialog. Maybe an error message from you would be prettier than the system crash when a file is not found ? I'll try not to make mistake this time and tell you more http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Space Empires V Editor 1.1 Released
grrr. That shouldn't be happening. Let me look into it. I should just have you run my releases before publicly announcing them - you always seem to find problems http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Space Empires V Editor 1.1 Released
Doh, ok, I apparently wasn't quite draconian enough in enforcing the mod directory http://forum.shrapnelgames.com/images/smilies/happy.gif GameTypes is not a legal mod directory. I'll fix that in the next version. For now, just make sure to choose an actual sub-directory of "GameTypes" as the mod directory http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Space Empires V Editor 1.1 Released
Ok I tried while selecting my on progress mod and while SEV accept the mod without errors I get the following disturbing message. Below is teh component.txt component description:
Name := CG_Brain Description := Bioengineered brain to use for space monsters, providing control for the whole struture. Picture Number := 42 Maximum Level := 150 Tonnage Space Taken Formula := 50 Tonnage Structure Formula := 25 Cost Minerals Formula := 0 Cost Organics Formula := 0 Cost Radioactives Formula := 0 Supply Amount Used Formula := 0 Ordnance Amount Used Formula := 0 Can Be Placed On Vehicle Types := Ship Can Be Placed In Ship Sections := Outer Hull Component Type List := Organic General Group := Organs Custom Group := 0 Number Of Requirements := 3 Requirements Evaluation Availability := AND Requirements Evaluation Allows Placement := TRUE Requirements Evaluation Allows Usage := TRUE Requirement 1 Description := Empire must have at least tech level 1 in CG_Genetic (needs one more level for every 15 levels). Requirement 1 Formula := Get_Empire_Tech_Level("CG_Genetic") >= [%Level%] / 15 Requirement 2 Description := Empire must have at least tech level 1 in CG_Space Monsters (needs one more level for every 5 levels). Requirement 2 Formula := Get_Empire_Tech_Level("CG_Space Monsters") >= [%Level%] / 5 Requirement 3 Description := Empire must have at least tech level 1 in CG_Brain. Requirement 3 Formula := Get_Empire_Tech_Level("CG_Brain") >= [%Level%] Number Of Abilities := 4 Ability 1 Type := Component - Regeneration Ability 1 Description := Can be regenerated. Ability 1 Scope := Space Object Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 0 Ability 1 Amount 2 Formula := 0 Ability 2 Type := Control Center Ability 2 Description := Controls the ship. Ability 2 Scope := Space Object Ability 2 Range Formula := 0 Ability 2 Amount 1 Formula := 0 Ability 2 Amount 2 Formula := 0 Ability 3 Type := Combat To Hit Offense Ability 3 Description := Gives a [%Amount1%]% attack bonus in combat (only 1 component per ship effective). Ability 3 Scope := Space Object Ability 3 Range Formula := 0 Ability 3 Amount 1 Formula := [%Level%] / 2 Ability 3 Amount 2 Formula := 1 Ability 4 Type := Combat To Hit Defense Ability 4 Description := Gives a [%Amount1%]% defense bonus in combat (only 1 component per ship effective). Ability 4 Scope := Space Object Ability 4 Range Formula := 0 Ability 4 Amount 1 Formula := [%Level%] / 2 Ability 4 Amount 2 Formula := 1 Weapon Type := None Then the following error: 1] I click on the CG_Brain in the left list and get: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentException: '150' is not a valid value for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'. at System.Windows.Forms.NumericUpDown.set_Value(Decim al value) at Se5Editor.ComponentsForm.SetFormValuesGeneralTab() at Se5Editor.ComponentsForm.SetFormValues(String selectedItemName) at Se5Editor.ComponentsForm.ComponentList_SelectedInd exChanged(Object sender, EventArgs e) at System.Windows.Forms.ListView.OnSelectedIndexChang ed(EventArgs e) at System.Windows.Forms.ListView.WmReflectNotify(Mess age& m) at System.Windows.Forms.ListView.WndProc(Message& m) at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) I start to feel like the black crow telling you only bad comments. The image on the main program is a very nice touch. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Space Empires V Editor 1.1 Released
Couple of points on the component editor:
-There's no way to make Damage Type a forumla. -A few of the fields that should be text boxs are lists (Weapon Delivery Type, Explosion, Sound, etc). Having the list works nicely for selecting a common type, but it makes it impossible to enter a custom type. -It screams when adding a custom unit type, component type, or General Group. Not a problem except it won't let you save with these "errors"! EDIT: the error there is the program not liking components with maximum levels > 100. |
Re: Space Empires V Editor 1.1 Released
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2) All fields that are combo boxes get their values from other files or seem to be hardcoded values in the game. If a field in the file would allow arbitrary user input, I had the combo box allow it as well. Most do not. 3) Please elaborate (and give an example) of the third problem? |
Re: Space Empires V Editor 1.1 Released
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As for only telling me bad things - no problem! I want to find the bugs in the program and the faster you guys tell me about them, the faster I can fix them. Fixing them is usually easy - it's just that I don't find them like you guys do because I'm only testing with a limited set of data (i.e. base and balance mod). So, keep on finding problems http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Space Empires V Editor 1.1 Released
1. Actually its not. For example: iif([%Level%] < 10, "Normal", "Burns Armor") results in a weapon that has Normal damage type for levels 1-9, and Burns Armor thereafter. It doesn't work for all variables, though.
2. Weapon Delivery Type is 100% arbitrary. You could put "Chicken" here and SE5 would take it. Explosion is semi-arbirary; you can add a Specific Type onto here, or noew values in the appropriate text file. 3. If you have a unit type "Small Craft", you can't design components for it in your editor. The editor either doesn't see that unit type or assumes it is invalid and throws an error. Same thing with Component Type and General Group. Here are the errors in question.. * Unknown Component Type 'Technic' * Unknown Vehicle Type 'Small Craft' |
Re: Space Empires V Editor 1.1 Released
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I think you can easily max this value to 65536 so to have no more problems. Quote:
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