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-   -   Various Issues Gameplay issues (http://forum.shrapnelgames.com/showthread.php?t=31555)

Baal November 2nd, 2006 09:38 PM

Various Issues Gameplay issues
 
I've noticed that marking the "warp points appear anywhere in the system" option sometimes puts them inside star hexes making them impasses.

Also, I made a carrier and loaded it with fighters. However after one battle the carrier was out of supplies. I can only assume the supplies were used to fuel up the fighters however when the fighters landed again they didn't give them back or as I like to think about it flushed them down the toilet then landed back on the carrier. I stuck 15 Quantum Reactors on the carrier and the thing still takes 2 turns just to get enough fuel to move more than 1 hex.

Weapons seem remarkable overpower at higher level while armor does not do the same. I was really hoping for more of an idea of limited returns on further research that makes you want to stop researching a field rather than research it out.

For example: Have research cost increase in the fashion it does currently but make higher level weapons eventually plateau to the point where higher tech field do not actually give you more advanced weapons/items.

That last one is really more of a mod correction but I still thought I should throw it out there.

Phoenix-D November 2nd, 2006 09:45 PM

Re: Various Issues Gameplay issues
 
1. fixed in the next patch. Amusingly enough you CAN go through this warp points..just only in one direction.

2. Fighters use a massive amount of supplies, yes.

3. Stock isn't very well balanced. Fortunately it only gets really broken in an all-tech game.

Baal November 2nd, 2006 10:02 PM

Re: Various Issues Gameplay issues
 
So what is the solution to using carriers? I consider the disappearance of supplies after being transfered onto fighters a bug.

Fyron November 2nd, 2006 10:16 PM

Re: Various Issues Gameplay issues
 
You could mod in some supply generation to the carrier hulls as a temporary workaround (or use a lot of such comps on their designs).

Suicide Junkie November 3rd, 2006 02:28 AM

Re: Various Issues Gameplay issues
 
Also, it is better than having fighters get magical free supplies and ordnance every time they're launched.

Intimidator November 4th, 2006 09:11 AM

Re: Various Issues Gameplay issues
 
Or use the real-world-solution, add supplyships..........................

Fyron November 4th, 2006 03:11 PM

Re: Various Issues Gameplay issues
 
Supplies do not get returned to the carrier though, so there is a huge hole in the system... Fighters need to return the supplies when they are recovered, since cargo items can't track supplies.

Thy_Reaper November 4th, 2006 04:39 PM

Re: Various Issues Gameplay issues
 
This definitely seems like the biggest problem. A carrier could supply several battles if fighters returned what they didn't use, and it would be able to move after a long fight.


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