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-   -   Governments Mod (http://forum.shrapnelgames.com/showthread.php?t=31556)

President_Elect_Shang November 2nd, 2006 11:04 PM

Governments Mod
 
1 Attachment(s)
Ok here it is; based on Kana’s suggestion I am turning this out as a Governments Mod to SE5. There are a few things that you should be aware of first.

1. This is part of a larger mod, my personal one that I may turn out once it is completed. I will also have to do some renaming to avoid any copyright infringement issues.

2. In this “Main Mod” the economy is abstract. To get as close as possible I am only using the Minerals (as a lose form of currency) and Organics to feed the masses. Therefore there are no modifiers to Radioactives.

3. My personal dislike of Intelligence is reflected by me removing it completely. I mean come on, how do you spy on the Slim Blobs of Ceti Alpha Two when there is only one warp point between you and them and it is defended with mines, ships, satellites, and cattle prods right? You FREAKING CAN’T! Nuff said, point is Intelligence modifiers have been removed.

4. Society Types aren’t used in the “Main Mod” I made this for. So don’t be surprised if you see some overlap in the modifiers.

I think that’s it. This is my first public mod and I think the traditional thing is to say “Be gentle, it’s my first time”. Forget that noise! I like it rough! Seriously feel free to drop suggestions and general comments for improvement are always welcome. Oh by the way, there are 31 governments but technically two are duplicates. They have different names and slightly different concepts. I felt it was important to add them for role playing purposes; so I did!

Suicide Junkie November 3rd, 2006 02:26 AM

Re: Governments Mod
 
Time to bump an old cartoon:

Quote:


http://www.shrapnelcommunity.com/thr...3-SE_Intel.png
How intel projects succeed in the Space Empires universe


President_Elect_Shang November 3rd, 2006 11:49 PM

Re: Governments Mod
 
ROFLMAO

I remember that thread now, and this cartoon! In fact if memory serves right I posted the same argument in that thread.

Caduceus November 4th, 2006 12:20 AM

Re: Governments Mod
 
As if people needed to think you were more insane that you actually are, CW.

President_Elect_Shang November 4th, 2006 01:21 AM

Re: Governments Mod
 
Quote:

Caduceus said:
As if people needed to think you were more insane that you actually are, CW.

He’s insane?

731 http://forum.shrapnelgames.com/image...s/rolleyes.gif

Fyron November 4th, 2006 01:51 AM

Re: Governments Mod
 
Mmm... abstraction. http://forum.shrapnelgames.com/images/smilies/cool.gif

President_Elect_Shang November 4th, 2006 02:13 AM

Re: Governments Mod
 
Quote:

Imperator Fyron said:
Mmm... abstraction. http://forum.shrapnelgames.com/images/smilies/cool.gif

Mmm as in the current use of three “sources of construction” wasn’t abstract enough so I’m going to make it worse? Or did you have another meaning? http://forum.shrapnelgames.com/image...es/biggrin.gif

Combat Wombat November 4th, 2006 02:52 AM

Re: Governments Mod
 
Oh man don't post things that funny, I just started laughing out loud in the middle of my class.

ROFLMAO

narf poit chez BOOM November 4th, 2006 02:54 AM

Re: Governments Mod
 
EVERYBODY HERE IS INSANE BUT ME!!!!!

...And my friend, Mr. Sock Puppet.

Caduceus November 4th, 2006 05:12 PM

Re: Governments Mod
 
My sock monkey disagrees with you. He thinks you're both crazy.


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