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Questions on the early game...
Hello all,
I just found this game and I am having some troubles with getting attacked early in the game so I am wondering what I should be doing differently. This is primarily questions about how to go about researching and how I should be outfitting Colonizers/early warships/planets etc etc... *I am playing Large Grid/low tech cost/5000 pts/1 high quality planet/low # of enemies 1) what is the best thing to do early with my research? I am generally using the first turn (with all of that extra research) to either get a whole lot of Applied Research 2 and projectile weapons 2 or I am using it to get projectile weapons/ship construction/Missiles/Propulsion and the rest into applied research, and after that just put them on repeat for a while and divide even. am I doing things terribly wrong or are there some techs that I am neglecting for the early game or what (IE What would be a good Tech "Path" for the early game) 2.) When should I start building military ships? how should I outfit them? How should I be outfitting my colonizers 3.) with respect to my early planets, should I be pumping the early ones with research stations (what I am doing right now) or should I focus more on getting some resource production out of them? Well thanks in advance. Mike |
Oops...
... I forgot on key question,
4.) What are the key 'cant get by without em' techs? |
Re: Oops...
There are some excellent guides such as the dubious guide. Do a search for it. Also read the FAQ as it gives some good info.
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Re: Oops...
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Reseach Construction - Industry - and Chemistry as well. Then research Mines, Armor and Military Science. Sensors, Scanners, Engines, and Shields. Don't negelect to research Ship Construction too. Quote:
Mine warp points early on, say by turn 25. Use cargo transports and mine layers to move and deploy mines to warp points and vital worlds that are working on other projects. You will want to obtain combat sensors, EMC, and Multi-tracking tech as soon as you can. Combine these with armor, PPC's and a destroyer or Light Cruser hull and you will have a formittable war ship. There are many discussion about early first 100 turn game tactics in the forum. I wish they were all linked too but they are not. Try the links in the "New Players Look Here" sticky thread. Quote:
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Re: Oops...
Ok I dug up a couple of good links for you. One is a download that helps to explain about game and empire set up. LINK
Here is a good strategy thread. Link Here is a link to the Dubious Guide. An compulations tactics and strategy list. Download Be sure to go through the FAQ thread as well. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Oops...
If you're getting beaten militarily, then you need more hitpoints and firepower.
Armor is the cheapest way to get lots of hitpoints, if you can manage the repairs. Also, pick a weapon type and run with it. A long range DF weapon is a safe choice. It is probably best to divide your research attention between military and economics. Highly reccommended is to build SY bases. The low build rate is irrelevant when you can have 50 of them piled up over your homeworld http://forum.shrapnelgames.com/images/smilies/wink.gif |
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