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Adamant Mod 0.16.00 Released
Almost 2 years since the last release, version 0.16.00 of Adamant Mod has finally been released.
There are many, many changes in this update, which you can review in the History file. Download links: Torrent (need uTorrent or similar) Adamant FQM - 46.6 MB (all images) Adamant Full - 21.6 MB (no system images) Adamant Lite - 2.6 MB (no shipsets) |
Re: Adamant Mod 0.16.00 Released
46 megs! OMG that is one huge mod! How do the AI work?
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Re: Adamant Mod 0.16.00 Released
Good question; why don't you play and tell me? hehehe. Seriously though, I updated the research and design files to incorporate energy and machine races. I didn't do a tremendous amount of testing though...
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Re: Adamant Mod 0.16.00 Released
Congratulations on getting this version out. I wish I had the time and resolve to get v0.30 out of Space Food Empires!
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Re: Adamant Mod 0.16.00 Released
Yes definatly congrats on the new version. http://forum.shrapnelgames.com/images/smilies/happy.gif This is a very impressive mod Fyron. Expansive with lots to explore. Job well done.
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Re: Adamant Mod 0.16.00 Released
Nicely done. I can see I'm gonna be playing this one for quite some time...
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Re: Adamant Mod 0.16.00 Released
Oh dear... the "Adamant FQM" file has already used up 1.6 GB of bandwidth. This month will be a tight squeeze. Please use the torrent people! http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Adamant Mod 0.16.01 Released
Adamant Mod version 0.16.01 has been released.
You can get the patch here. Version 0.16.01 - 07 November 2006: Files Altered: Components.txt, Facilitiy.txt, RacialTraits.txt, Settings.txt, AI_Facility_Construction.txt files, AI_Design_Creation.txt files 1. Changed - AI now builds planetary happiness facilities. 2. Fixed - Neutral AIs now have proper AI files. 3. Changed - Happiness racial characteristic can no longer be lowered below 100%. 4. Chanded - Emotionless trait now costs 1500 points (up from 500 points when combined with lowering Happiness to 50%). 5. Fixed - SY Expansion - Minerals is now buildable. 6. Added - Research Centers now have AI Tag 06, so the AI can build them over Metropolis. 7. Fixed - Small RW Generators require 6000 kt of cabling/plating, instead of 2000 kt. 8. Changed - Revamped fighter weapons. 9. Fixed - AI will now design troops. |
Re: Adamant Mod 0.16.00 Released
i just tried this mod in a fit of bordom.
I am now kicking my own *** for waiting so long |
Re: Adamant Mod 0.16.00 Released
Planning on any more additions for it?
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