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-   -   Ship hull abilities (http://forum.shrapnelgames.com/showthread.php?t=3157)

Droplede May 23rd, 2001 05:57 AM

Ship hull abilities
 
So here's a question for the mod monsters among us. I know people have talked about adding movement points to ship hulls (e.g. escorts and frigates, to give them extra movement for a given number of engines), but is it possible to assign NEGATIVE movement points to hulls? Can it be done? And how?

Suicide Junkie May 23rd, 2001 03:28 PM

Re: Ship hull abilities
 
Just go into shipsizes.txt, and add a new ability!

If SE4 dosen't choke on the negative movement bonus, you could do it by adding an ability "ship - movement bonus" (check abilities.txt for correct spelling), set amount one to "-1", and amount two to "3" (so it dosen't conflict with engine/solarsail bonuses).

Load SE4, and see if it works http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.

Problems you will encounter:
- what happens to an engineless ship?

If you want to make different ships go slower, I would suggest using the "engines per move" setting. Give engines 10 standard movement, and make the hulls require 10 engines per move or more.


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