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-   -   SE5 gets some... "recognition" (http://forum.shrapnelgames.com/showthread.php?t=31764)

Ed Kolis November 11th, 2006 04:34 PM

SE5 gets some... \"recognition\"
 
http://www.somethingawful.com/index.php?a=4235

Scroll on down about 2/3 of the way... look, if you consider SomethingAwful "mainstream", SE5 is getting some mainstream recognition, even if it's not in the least positive http://forum.shrapnelgames.com/image...ies/tongue.gif

Renegade 13 November 11th, 2006 06:46 PM

Re: SE5 gets some... \"recognition\"
 
Obscurity can be better sometimes http://forum.shrapnelgames.com/image...ies/tongue.gif

Santiago November 11th, 2006 07:14 PM

Re: SE5 gets some... \"recognition\"
 
"Unfortunately, you cannot strategically defeat game-crippling bugs, no matter how far along in the tech tree your research brings you."

President_Elect_Shang November 11th, 2006 07:58 PM

Re: SE5 gets some... \"recognition\"
 
Quote:

Santiago said:
"Unfortunately, you cannot strategically defeat game-crippling bugs, no matter how far along in the tech tree your research brings you."

I feel sick... http://forum.shrapnelgames.com/images/smilies/Sick.gif

frightlever November 11th, 2006 08:16 PM

Re: SE5 gets some... \"recognition\"
 
Looks like an accurate review to me.

The metacritic summary of reviews so far:

http://www.metacritic.com/games/plat...pace%20empires

The user ratings look like typical rent-a-shill comments because even the biggest fan of the game would say it's anything but a train wreck at this stage.

DingBat November 11th, 2006 08:22 PM

Re: SE5 gets some... \"recognition\"
 

Yup.

I had a great time with SEIV and was eagerly looking forward to SEV. The developer here has made a mind-bogglingly ill-advised move to release the game in this condition. Let's hope it's not fatal to the SE line.

Phoenix-D November 11th, 2006 08:32 PM

Re: SE5 gets some... \"recognition\"
 
Fright: we get that you don't like SE5. Why are you still here, again? You can be critical of a game without resorting to crap like "rent a shill". Some people have a rather higher patience than others with bugs and UI glitches. http://forum.shrapnelgames.com/images/smilies/happy.gif

Actually most of the critic's reviews are spot-on, with the exception of the Gamesradar one. (seriously. If your biggest SE peeve is the micromanagement, and that games take too long, you're reviewing the WRONG game. http://forum.shrapnelgames.com/image...ies/tongue.gif)

Did anyone ever find out what was up with the 80% that turned into a mid-60%?

DingBat November 11th, 2006 08:34 PM

Re: SE5 gets some... \"recognition\"
 

Seriously, 80% is WAY too high for a game in this condition, regardless of any potential.

Is anyone here actually going to argue otherwise?

Phoenix-D November 11th, 2006 08:38 PM

Re: SE5 gets some... \"recognition\"
 
Not really. I'd sit it around 70-75 myself. Like I said, some places are more forgiving of bugs than others, and UI, while painful, isn't a death blow.

should point out that I haven't had more than a few of CTD bugs or other game-ending crap to deal with..that does color things a bit. http://forum.shrapnelgames.com/images/smilies/wink.gif

Raapys November 11th, 2006 08:52 PM

Re: SE5 gets some... \"recognition\"
 
I've not really had any game-breaking events. If it wasn't because of the combat slowdowns in turn processing with the latest patch, I'd probably give it about 75-80% with the Balance mod right now: the remaining issues for me are the UI, AI and fog of war issues.

However, as long as the slowdowns remains I really can't get myself to sit down through the long waits, so I end up playing something else most of the time. Hoping for a quick fix from Aaron.


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