![]() |
Slave cost for Soul Contract
I have a solo game where I have Forge of the Ancients on, as well as tons of Dwarven Hammers.
Yet when I try to have a mage make a Soul Contract, the Blood Slave cost isn't reduced from its normal 65. Blood cost is reduced for forging other blood-related items (like, Dousing Rod costs only 1), but the Soul Contracts still cost 65 slaves. Is this normal?? |
Re: Slave cost for Soul Contract
AFAIK, this is intended:
You write the contract in blood, not chisel it into stone with a hammer http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/image...ies/tongue.gif ( ... plus balancing reasons ...) |
Re: Slave cost for Soul Contract
It might be that the forging needs the full amount of gems/slaves when you choose what to forge, (e.g. you can't forge a Dousing Rod if you have 4 slaves), but only subtracts the correct amount of slaves (if you had 65 slaves, you'd have some left over). This quirk existed in DomII, and might not have been fixed.
|
Re: Slave cost for Soul Contract
/agree with arralen.
I think this item is unique in that the cost cant be reduced. Balance-wise, this way a blood nation doesn't "need" an earth pretender for this awsome blood strategy. |
Re: Slave cost for Soul Contract
Quote:
If it is supposed to have an unreduceable cost, fine - but the description, and the manual, should say so. AFAIK, they don't. |
All times are GMT -4. The time now is 04:57 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.