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-   -   WINNER: Frank Trollman (Small EA MP) (http://forum.shrapnelgames.com/showthread.php?t=31815)

DrPraetorious November 14th, 2006 01:33 PM

WINNER: Frank Trollman (Small EA MP)
 
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I'm testing another version of my "fair start site" creation script. This time it also makes all provinces adjacent to the capitals site-rich and large. There will be six start sites with at least six neighbors each, and at least three provinces between them. This map has minimal ocean and no water start-sites.

The map as a whole will be slightly rich - 125% supply/gold/resource with a site frequency of 65.

There will be 1 VP per capital plus 4 provinces worth 3 VP, you will need 10/18 VP to win.

All other settings will be normal.

The game is called "150mp".

I will take Abyssia.

There are only *six* slots available. Please claim nations as soon as you do so on the thread. If we could do an early blitz to start the game (I am free late-night, after 8:30 PM Eastern Time, tomorrow and Thursday), that'd be nice.

IP addr - 160.39.37.114
Port - 11112

Okay, the game seems to be full. Go ahead and upload pretenders.

DrPraetorious Abyssia
Havis Ulm
Reverend Zombie Mictlan
FAJ (pending....)
Meglobob Niefelheim
Frank Sauromatia

Havis November 14th, 2006 02:07 PM

Re: 6 players, 150 prov., early era, slightly rich
 
Hi, i would like to try with Ulm. I would be my firt MP game though, dont know if thats ok

Reverend Zombie November 14th, 2006 02:12 PM

Re: 6 players, 150 prov., early era, slightly rich
 
Quote:

DrPraetorious said:
If we could do an early blitz to start the game (I am free late-night, after 8:30 PM Eastern Time, tomorrow and Thursday), that'd be nice.

IP addr - 160.39.37.114
Port - 11112

I'd like to give Mictlan a try, but I have doubts about my ability to blitz. How many turns of blitz are you thinking of? My schedule's erratic and it may be hard for me to say for sure whether I'll be able to devote a set amount of time at a specific time for a blitz, so if that's a dealbreaker, I'll happily yield my spot to someone more able to commit to the blitz.

FAJ November 14th, 2006 02:15 PM

Re: 6 players, 150 prov., early era, slightly rich
 
Id be in for this. Im up for a scheduled blitz.

Ill choose a nation by tonight.

DrPraetorious November 14th, 2006 02:38 PM

Re: 6 players, 150 prov., early era, slightly rich
 
The blitz - if we do one at all - will be as many turns as people can play http://forum.shrapnelgames.com/images/smilies/happy.gif.

First MP game is fine as long as you've played SP enough that you think you can manage.

Meglobob November 14th, 2006 03:05 PM

Re: 6 players, 150 prov., early era, slightly rich
 
I like yr games DrPraetorius, could I join as Niefelheim?

I am free to blitz away tomorrow night after 0830pm EST (day off, http://forum.shrapnelgames.com/images/smilies/smile.gif), but not the night after, as that is the about the time I start work!

Off work all next week, so could do a blitz, anytime next week with enough notice, cheers.

FrankTrollman November 14th, 2006 03:27 PM

Re: 6 players, 150 prov., early era, slightly rich
 
I'd like to run Sauromatia.

-Frank

Shovah32 November 14th, 2006 03:49 PM

Re: 6 players, 150 prov., early era, slightly rich
 
I'll take vanheim, if you guys arent happy with me going bless heavy then im fine with a single or even no bless.

FrankTrollman November 14th, 2006 03:51 PM

Re: 6 players, 150 prov., early era, slightly rich
 
Quote:

Shovah32 said:
I'll take vanheim, if you guys arent happy with me going bless heavy then im fine with a single or even no bless.

It's a big map and bless troops can be handled by every nation mentioned so far. Why would we have a problem with you going double or triple bless? These strategies come with their own limitations.

-Frank

DrPraetorious November 14th, 2006 03:51 PM

Re: 6 players, 150 prov., early era, slightly rich
 
Sorry, shovah32, game appears to be full http://forum.shrapnelgames.com/images/smilies/frown.gif. If anyone backs out you can have their slots - and I don't believe in forcing people not to take agressive builds - skilled opponents can deal with it.


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