![]() |
Space Empires V Editor 1.2 Released
Version 1.2
Tech Areas Editor: http://www.devnullsoftware.com/se5/i...eas_editor.jpg Tech Tree Viewer: http://www.devnullsoftware.com/se5/img/techtree.jpg |
Re: Space Empires V Editor 1.2 Released
One little thing: clicking Cancel on the Browse for Folder dialog boxes results in an error which puts you back in the folder browser until you pick a valid folder and click OK.
Also, not to be picky, but could you give me a mention in the Help>About? |
Re: Space Empires V Editor 1.2 Released
Quote:
Quote:
|
Re: Space Empires V Editor 1.2 Released
Keep up the great work !
|
Re: Space Empires V Editor 1.2 Released
1 Attachment(s)
Impressive !
Extremely useful at first glance. http://forum.shrapnelgames.com/images/smilies/shock.gif One small thing about the tree display as it does not seem completly optimized for clear display of the picture. http://forum.shrapnelgames.com/image...es/redface.gif |
Re: Space Empires V Editor 1.2 Released
Quote:
|
Re: Space Empires V Editor 1.2 Released
It doesn't like that I have SE5 installed on Games\Space Empires V instead of Games\SE5. Won't let me pick the correct directory. :/
EDIT: fixed. For some reason I had an old 1.00 SE5 in the \SE5 directory, and while SFI's reg-key was pointed at the correct location, MM's wasn't. Oh, and at some point it stopped reading custom vehicle types. :/ I'm back to being unable to use it because it won't let me save with errors and it thinks "Small Craft" is an unvalid vehicle type despite it being in vehicleunittypes.txt. EDIT2: ok, the save problem isn't there, missed the save anyway button. Comment about the vehicle types still stands though. |
Re: Space Empires V Editor 1.2 Released
What Elsemeravin means, I think, is that the tech tree takes up a small section of the screen.
Speaking of the tech tree, when I try to load my mod it says "Can't find Min Parent Level! in an error box. Everything seems to work fine, except the tech-tree function doesn't work. Probably because I have some rather twisted logic involved, including OR functions and nested IFs.. |
Re: Space Empires V Editor 1.2 Released
Quote:
|
Re: Space Empires V Editor 1.2 Released
Isn't code fun? I swear sometimes it breaks if you look at it the wrong way. http://forum.shrapnelgames.com/image...ies/tongue.gif
|
All times are GMT -4. The time now is 07:00 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.