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#nratt works
#nratt mod commands work. It can be used to make weapons fire once in two or three turns.
http://www.shrapnelcommunity.com/thr...71106-temp.jpg #selectweapon 22 #name "Balearic sling" dmg -2 #dmg 10 #ammo 16 att -2 #att 0 #range 33 #sound 15 #nratt -3 #end In other words, the negative number must be -(nr of turns). #nratt -1 doesn't do anything. #nratt -2 does. #nratt -3 does. I found this out browsing through an ancient mod wishlist thread on the DomII forum after it was bumped. |
Re: #nratt works
http://ulm.illwinter.com/dom3/dom3progress.html
29th october * Version 3.01 ... 11th october ... * Modding command #nratt didn't work. [b]Sadly, "nratt -4" doesn't not show up correctly ("every 3 turns" instead of "every 4 turns"), but it seems to work correctly. |
Re: #nratt works
I was pretty sure it had been mentioned after the patch. I can't seem to find it any more, and it might've been that bug you mentioned any way. http://forum.shrapnelgames.com/images/smilies/frown.gif
Are there any weapons with 1/4 turns attacks? |
Re: #nratt works
Yes the catapult in Trade mod should fire ones in 4 rounds, but the info shows it fires ones in 3.
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