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[FIXED] Linux Startup Crash
Every time I start up Dom3 it hangs with:
*** glibc detected *** free(): invalid pointer: 0x0b975ad0 *** Before applying the patch the game crashed, didn't eve show a screen. After the patch it hangs at the 'Please wait' phase. If I Ctrl+C it from the konsole it hangs the whole system. Killall -9 dom3 works fine. Any suggestions? <font class="small">Code:</font><hr /><pre> System specs (copy pasting from various commands): Slackware 11.0 Glibc : 2.6.3 (slackpackage: 2.6.3-i486-6) Kernel : 2.6.18 (stock kernel) OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: RADEON 9600SE Generic OpenGL version string: 2.0.6065 (8.29.6) model name: Intel(R) Pentium(R) 4 CPU 3.20GHz 256Mb Ram Seen a thread with some requested lines: #ldd ~/dominions3/dom3 linux-gate.so.1 => (0xffffe000) libGL.so.1 => /usr/X11R6/lib/libGL.so.1 (0xb7efa000) libGLU.so.1 => /usr/X11R6/lib/libGLU.so.1 (0xb7e81000) libpthread.so.0 => /lib/tls/libpthread.so.0 (0xb7e4e000) libm.so.6 => /lib/tls/libm.so.6 (0xb7e2b000) libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0xb7d5e000) libc.so.6 => /lib/tls/libc.so.6 (0xb7c2f000) libdl.so.2 => /lib/tls/libdl.so.2 (0xb7c2a000) libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0xb7c1c000) libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0xb7b4e000) libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xb7b45000) /lib/ld-linux.so.2 (0xb7f9c000) #locate libGL /usr/lib/libGL.so.1 /usr/lib/libGL.so /usr/X11R6/lib/libGL.so.1 /usr/X11R6/lib/libGLw.so.1 /usr/X11R6/lib/libGL.a /usr/X11R6/lib/libGL.so.1.2 /usr/X11R6/lib/libGLU.so.1.3 /usr/X11R6/lib/modules/extensions/libGLcore.so /usr/X11R6/lib/libGLU.so /usr/X11R6/lib/libGLw.so /usr/X11R6/lib/FGL.renamed.libGL.so.1.2 /usr/X11R6/lib/libGLU.so.1 /usr/X11R6/lib/libGL.so /usr/X11R6/lib/libGLU.a /usr/X11R6/lib/libGLw.a /usr/X11R6/lib/libGLw.so.1.0 /root/fglrx-install/arch/x86/usr/X11R6/lib/libGL.so.1.2 /root/fglrx-install/arch/x86_64/usr/X11R6/lib/libGL.so.1.2 /root/fglrx-install/arch/x86_64/usr/X11R6/lib64/libGL.so.1.2 #locate libglx /usr/X11R6/lib/modules/extensions/libglx.so #ldd /usr/X11R6/bin/glxgears linux-gate.so.1 => (0xffffe000) libGL.so.1 => /usr/X11R6/lib/libGL.so.1 (0xb7e86000) libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0xb7e78000) libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0xb7dab000) libpthread.so.0 => /lib/tls/libpthread.so.0 (0xb7d78000) libm.so.6 => /lib/tls/libm.so.6 (0xb7d55000) libc.so.6 => /lib/tls/libc.so.6 (0xb7c26000) libdl.so.2 => /lib/tls/libdl.so.2 (0xb7c21000) /lib/ld-linux.so.2 (0xb7f28000) </pre><hr /> |
Re: Linux Startup Crash
Try starting it without sound for a start. Try without any video (as a text server)... that sort of thing. Maybe try strace.
Not much else that can be done with proprietary software :/ |
Re: Linux Startup Crash
Thx. I experimented around with the sound and found that the problem is (was) Arts. After brutally (kill -9)-ing the Arts daemon sending it back to the pits, the game runs perfectly with the option -o .
The game defaulted to arts output it seems and that caused the hang. Thx again. |
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