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-   -   Res cost for mounted units (http://forum.shrapnelgames.com/showthread.php?t=31912)

sube November 20th, 2006 09:20 AM

Res cost for mounted units
 
The last modding manual suggests the use of #ressize for mounted units like knights, so that the resource cost is calculated correctly. However, in my mod, with this command I get for a mountd knight the same resource cost of a foot knight with the same armor - weapons. But if I look at Dom3 units, things are different, as mounted units cost more than foot, in resource.

So maybe i did not interpret it correctly. What is the right way to handle resource cost for mounted units?

Amos November 20th, 2006 11:39 AM

Re: Res cost for mounted units
 
Here is the link Post#http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=466581&page=1&amp ;view=collapsed&sb=5&o=&fpart=1

Endoperez November 20th, 2006 11:51 AM

Re: Res cost for mounted units
 
Size affects resource costs. Also, units with armoured mounts are made more expensive in resources by giving them high base #rcost.

sube November 20th, 2006 01:08 PM

Re: Res cost for mounted units
 
OK got it, thx Amos for the link


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