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SEV combat retreat radius is too small
A fleeing ship with a speed of 2 movement points LESS than the attacking ships can retreat in a straight "run for the border". It may get hit a couple of times just before it retreats, but it can retreat if it has some shielding and armor. The radius should be set such that only ships with > or = the speed of the attacking ship can retreat.
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Re: SEV combat retreat radius is too small
A radius of 2000 or 2500 should be sufficient.
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Re: SEV combat retreat radius is too small
Is the retreat radius set in the settings.txt file? Is it the combat area setting? Or is there a seperate retreat radius setting?
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Re: SEV combat retreat radius is too small
It's in settings.txt...
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Re: SEV combat retreat radius is too small
Should be a formula based on the fastest ships' speed on all sides.
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Re: SEV combat retreat radius is too small
From what I've understood it's not so much that they retreat but they flee. If they get to the border then combat can continue the following turn in the next hex of the system map. This portrays the distance traveled during the flee as it relates to sector and system distances. This way is more appropriate, is it not?
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Re: SEV combat retreat radius is too small
Is it labeled retreat radius? I guess its just the Space Combat Map Radius...its the only thing I can find that has combat and radius.
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Re: SEV combat retreat radius is too small
That's the one.
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Re: SEV combat retreat radius is too small
Ok thanks...
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Re: SEV combat retreat radius is too small
Quote:
Maybe they could make it so that the game remebers how close you were to the enemy ships when combat ended, so that if you immediately chase them into the next hex you will be closer to them starting out. |
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