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Age Modding?!?!
I just tried to mod the ages of two units, the Arch-Theurg and the Grand Master. Code follows:
Quote:
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Re: Age Modding?!?!
Hm... What if you try setting startage to what it was originall and then try maxage?
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Re: Age Modding?!?!
Oh I misread it. nm
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Re: Age Modding?!?!
IIRC, startage is automatically calculated by the game if not inserted manually. The game sees that these guys can last longer, so he makes them older.
Just add a startage and see if it works http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Age Modding?!?!
Remember also that if you put in the "#older" command, it adds the number you type in to the age. So if you want a character to start younger, you need a negative #older value.
-Frank |
Re: Age Modding?!?!
I gave up on the age commands. I was told they did not work.... That was before the patch though. Here's the URL
http://www.shrapnelcommunity.com/thr...531&Forum=,All_Forums&Words=&Searchpage=1&Limit= 25&Main=465531&Search=true&where=& Name=4980&daterange=&newerval=&newerty pe=&olderval=&oldertype=&bodyprev=#Pos t465531 |
Re: Age Modding?!?!
They are fixed after the patch. At least maxage and startage are. I never used older, dont see the point.
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Re: Age Modding?!?!
I used #older -15. That works fine. Start age works too, but then I have to do a decent start age for everybody. With older I can use the same command for all/most mages.
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Re: Age Modding?!?!
Sweeeeet. Gotta go back and do some editing of my home-brew.
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