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-   -   old age counters (http://forum.shrapnelgames.com/showthread.php?t=32042)

WraithLord November 28th, 2006 01:04 PM

old age counters
 
I want to compile a comprehensive list of old age counters.
I'll start with I know and I hope the lore master can help me fill in the blanks.

1. Growth scales. IIRC, reduces the chances for getting old age afflictions.

2. Nature path for mages. Extends life span.

3. Death path for mages. reduces the chances for getting old age afflictions.

4. Items.
Blood 2/construction 6 : boots of youth : stop aging for wearer
Elixir of Life. Wearer doesn't age.

5. Spells.
Rejuvenate. Blood magic. Takes 10 years off your age. Also, revives you from one combat death.
Gift of Health. Makes your units age more slowly.

EDIT, copy paste responses to list. thanks guys.

Jack_Trowell November 28th, 2006 01:14 PM

Re: old age counters
 
Blood 2/construction 6 : boots of youth : stop aging for wearer

There's also a blood spell that make you 10 years younger for 10 blood slaves

The elixir of life (construction 6 I think, or is it an artifact ? I got it once for free with a random event) prevent aging too, and can ressurect your commander once.

Taqwus November 28th, 2006 01:15 PM

Spells / items include
 
Spells:
Rejuvenate. Blood magic. Takes 10 years off your age.
Also, revives you from one combat death.

Gift of Health. Makes your units age more slowly, if memory serves.


Items:
Elixir of Life. Wearer doesn't age.

Boots of Youth. Wearer doesn't age.


*edit*

None of the above are artifacts, but the Gift of Health, being a global, can only belong to one player at a time.

Lasu November 28th, 2006 02:38 PM

Re: Spells / items include
 
There was also the chalice, an artifact which doesn't really stop aging, but is supposed to cure all afflictions, so aging won't be a problem.

Uh-Nu-Buh November 28th, 2006 03:19 PM

Re: Spells / items include
 
Loosely connected, probably too obvious--but just in case:

twiceborn--after you die, you come back as a lich-like critter that no longer is affected by age.

undead status--units that are undead are not affected by age.

inanimate--not affected by age.

magical--not sure if they are affected by age or not!

ologm November 28th, 2006 04:06 PM

Re: Spells / items include
 
Undead and inanimates do age and get penalties from old age.

Transformation can also change you into another creature with a new age.

Lycanthrope amulet and that troll king armor probably also work.

Uh-Nu-Buh November 28th, 2006 04:12 PM

Re: Spells / items include
 
Ologm,

IANASCD (i am not a super cool dude), but I have never seen any age effects on any undead, nor on inanimate units. I currently have tons of them in a very long term game....

Wraithlords, Bane Lords, Banes, Wights, Gargoyles, and Crushers are the units I am specifically thinking of.

Are you sure?

Shovah32 November 28th, 2006 04:22 PM

Re: Spells / items include
 
Thats probably because they havnt reached their old age yet, afaik.

Peter Ebbesen November 28th, 2006 04:31 PM

Re: Spells / items include
 
Some Tartarians exit the gate with old age and they most certainly get the old age marker and are affected by the stat reductions of old age despite being undead.

From a practical perspective, most undead have so long a "life" ahead of them if you check their age on the fatigue summary that it is unlikely in the extreme that you'll ever see them as old if they aren't already old when you get them (you'd have to play many, many, thousands of turns), but exceptions do exist as the Tartarian example shows (due to them only getting a max age of 500 and starting with 400-600 age, whereas e.g. Dusk Elders typically have a max age of 2500-4500 depending on how much you boost their death paths and start at something like 400-600 too. Yeah, those ancient dead gods are puny youngsters compared to the dusk elders http://forum.shrapnelgames.com/images/smilies/laugh.gif)

Sheap November 28th, 2006 04:49 PM

Re: Spells / items include
 
Undead also aren't affected by disease, so even if they do get old, they won't ever die from it.

I assume lifeless units wouldn't be affected by disease either but don't know for sure about that.


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