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-   -   BM-22 Uragan reloading (http://forum.shrapnelgames.com/showthread.php?t=32045)

badger45 November 28th, 2006 01:41 PM

BM-22 Uragan reloading
 
Hi All,

first - winspmbt is great game! As a former artillery guy, I had to boost artillery strenght up to 300 percent to fulfill my expectations - but I suppose, that is why the button was included http://forum.shrapnelgames.com/images/smilies/wink.gif Now it fits our nomographs http://forum.shrapnelgames.com/images/smilies/happy.gif All other things work pretty nice. Good work!

I have noted a minor "bug" regarding soviet Uragans. Probably because they use fragmentation warheads, they have a warhead size 2, which allows the ammo guys to reload it from a truck in half of a turn (while the reloading operation takes easily 20 minutes, but probably more - based on the experience with BM-21 which takes up to ten minutes in good weather http://forum.shrapnelgames.com/images/smilies/happy.gif - which is perfectly modeled byt he game).

Well, I do not complain about realism (I enjoyed realism at the field enough http://forum.shrapnelgames.com/images/smilies/happy.gif), but may be for the game balance it would be nice to adjust somehow the reloads or make Uragan only off-map.

My last question is - why does it have 8 rockets instead of 16?

I know it's free game and it must have taken anormous time to manage, so please don't take my post as critique or whining, or so. It just may make it more fun, as by now the Uragans are really God Almighty http://forum.shrapnelgames.com/images/smilies/happy.gif

Cheers,
badger45

pdoktar November 28th, 2006 02:09 PM

Re: BM-22 Uragan reloading
 
Warhead size plays a great part in reload times from a ammo supply vehicle. So in this case, warhead size 2 means usually cluster munitions, so the game calculates it by that figure of 2, but similar for non-cluster HE rockets, the warhead could be, say, 11, so reload times are much slower, even for a identical rocket-artillery piece, with differing warheads.

Itīs a bug, donīt know if it can be fixed though. Make Uragans off-map, as they probably would be anyhow.

Donīt adjust the Warhead though, since youīll get super-cluster munitions, annihilation everything in their path.

Maybe Uragan has 2 salvos of 8 rockets. So it could have one slot of 16 rockets, but now has 2 slots of 8 rockets, which is usually the case in-game concerning rapid-firing rocket artillery.

badger45 November 28th, 2006 03:02 PM

Re: BM-22 Uragan reloading
 
Thank you for quick reply. I expected that adjusting a warhead size would cause a "big-bang" and therefore a solution might not be at hand. Just wanted to mention the bug for sure, one never knows http://forum.shrapnelgames.com/images/smilies/wink.gif

Regarding the tubes - Uragan has normally 16 tubes, which should translate according to Mobhack's Help files as two salvos/slots (8 and 8) and rate of fire 8. But for some reason game has two slots (4 and 4) and rof 4. May be it was limited to half the real number because it would be too powerful (and I agree it would be too powerful http://forum.shrapnelgames.com/images/smilies/happy.gif) or is it because some special computations with cluster submunitions. I was just curious about the exception made here, as otherwise the number of tubes seems to fit the actual weapons.

Regarding the off-map: you are right. Actually I wondered, why there are even on-map BM-21s. I would rather expect all rocket launchers off-map (of course except for Buratino, which is a direct fire, or towed launchers for paratroops), but it was perhaps done for a scenario building purposes (like a paratroop ambush of rocket battalion position or so). On the other way - the more units there are, the better http://forum.shrapnelgames.com/images/smilies/happy.gifNever hoped such a detailed game could survive in the age of Call of Duty (nothing wrong).

DRG November 28th, 2006 10:53 PM

Re: BM-22 Uragan reloading
 


The Uragan was corrected to 8 and 8 at some point since the last release and that will be the way they appear when the patch is released

Don

Mobhack November 29th, 2006 02:47 AM

Re: BM-22 Uragan reloading
 
The Weapon size factor is used in the reloading formula, as well as Warhead Size, but AFAIR the first is the primary one.

Cheers
Andy

badger45 November 29th, 2006 06:29 AM

Re: BM-22 Uragan reloading
 
Well, I tried to adjust number of rockets to 8+8 and rof to 8, and simultaneously I changed weapon size to 5 (as has the 240 mm rocket). Reloading is still fast, but Uragan causes about 50 percent more casualties and costs more. Since the casualties caused are however about the same level as US MLRS (though seem to be a little higher), it seems within a limitation of simulations. But as I have said, fast reloading remains the prolem even after adjusting weapon size to 5.

cheers,
badger45

Shan November 29th, 2006 07:18 AM

Re: BM-22 Uragan reloading
 
I was wondering why the BM-22 was included as an on-map unit, but the MLRS, the western counterpart, was not! After all, it has similar characteristics.

pdoktar November 29th, 2006 10:02 AM

Re: BM-22 Uragan reloading
 
It was in some oobs, but was removed to winSPMBT and for a good reason. I think itīs "unrealistic" to buy such units on-map for campaign cores and email battles. But guess theyīre included for scenario creation.


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