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-   -   Whats so bad about the UI???? (http://forum.shrapnelgames.com/showthread.php?t=32075)

javaslinger November 30th, 2006 04:03 PM

Whats so bad about the UI????
 
In countless posts I hear people complaing about the UI but rarely does anyone say what's so bad about it.

Frankly, I haven't had any issue. It seems functional to me. I can find everything. It has hotkeys... It has a nice menu from the right click that is context sensitive....

I'm just wondering what's so bad about it???

Thanks,

Javaslinger

Wenin November 30th, 2006 04:09 PM

Re: Whats so bad about the UI????
 
Did you play SEIV?

javaslinger November 30th, 2006 04:28 PM

Re: Whats so bad about the UI????
 
Not in a long time, I don't really remember the differences.

I mean, I suppose it may be drastically different, but in my opinion, it seems to work perfectly fine. Everything is there. Most things are at your fingertips. It's functional and 'relatively efficient'.

If I have any complaints it would be that 'at first' things are a bit hard to find. And I suppose there may be more efficinet ways to do somethings.

But those are all about the learnig curve. Once you find things it all works pretty seamlessly and quickly.

Could it be improved? Sure, I'm sure everything could be.

It is HORRIBLE as I keep hearing. I really don't see why it's HORRIBLE....

Thanks,

Javasligner

President_Elect_Shang November 30th, 2006 04:31 PM

Re: Whats so bad about the UI????
 
Quote:

Wenin said:
Did you play SEIV?

Quote:

javaslinger said:
Not in a long time, I don't really remember the differences.


Oh, that’s why! http://forum.shrapnelgames.com/images/smilies/happy.gif However, I do think “horrible” is a bit too strong.

Intimidator November 30th, 2006 04:39 PM

Re: Whats so bad about the UI????
 
I think the biggest problem for people is ' being used to SEIV '

but after a few days of playing it's going really faster and easier with SEV, I really like the game and am hoping that more mods and shipsets will come ASAP........

Captain Kwok November 30th, 2006 04:58 PM

Re: Whats so bad about the UI????
 
I really only have a few gripes left with the SE:V UI. This primarily includes the retrofit order and accessing the queue settings (emergency build, send to, etc). A few other little items exist that I like to nag MM about, but otherwise I've become just about as efficient in the UI as I was with SE:IV.

Thy_Reaper November 30th, 2006 05:32 PM

Re: Whats so bad about the UI????
 
I like the UI overall, and of course there are little changes I would like to see, but the fact that any menu takes my computer down to the 20 FPS range makes it a real pain to use any menu. Having to wait even half a second because of how slowly the cursor updates on menus makes any significant amount of micromanagement feel much, much more troublesome.

Atrocities November 30th, 2006 05:55 PM

Re: Whats so bad about the UI????
 
I dislike the lack of immediate information. The UI in SE IV provided a lot of valuable info at a glance. The use of tabs in SE IV would have been a very welcome addition to the UI in SE V. I find using the SE V UI comberson, frustrating, and uninspiring. It sucks all of the enjoyment out of the game for me.

I have made dozens of suggestions to improve the UI but as of yet only a few have been used. The mouse, you should have seen the old mouse pointer they had. Getting that replaced was a victory for all players of SE V.

Wenin November 30th, 2006 06:07 PM

Re: Whats so bad about the UI????
 
I'm in complete agreement with Atrocities.


I'd like to add that the main reason people are becoming use to the new UI is because of Shortcut Keys.

SE:V is completely dependent on shortcut keys.

In SEIV I never used shortcut keys, cause everything I needed was a mouse click or two away. I don't want to have to hover over my keyboard.

Slick November 30th, 2006 06:10 PM

Re: Whats so bad about the UI????
 
I have a list at home I'm creating, but in a nutshell:

- way too many clicks and operations to get routine things done.
- not being able to see the info you want on the screen where you can change what you want.
- cumbersome layers/levels of screens.
- cumbersome methods to determine important info.
- inconsistencies between screens.


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