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Issue (never happened before)
1 Attachment(s)
For some reason my units are not atacking the enemy ones
Iīm attaching a saved game, note that neither my btr nor my mech sqad could attack the enemy pzgrndr squad just in front of them eventough they are within the range of fire and recognized as targets, they can attack the unimog though. Pzgrndr squad is named "reinforce 3" and we are in turn 2, does this has something to do with it? Thanks in advance |
Re: Issue (never happened before)
This should be fixed in the new edition (already reported some time ago) - the new code ensures that the reinforce status of units matches (in turn count).
Do you have the previous turn saved by any chance to debug this and make sure?. Andy |
Re: Issue (never happened before)
1 Attachment(s)
Yes I have Andy, though itīs deployment turn, I hope it can be of some use
So what you are saying is that the code sometimes gives some units the reinforce status (I think I recall that issue) and thatīs the cause why they canīt be attacked in this particular case? Regards |
Re: Issue (never happened before)
nope.
the code will assign some reingorecement mech units and armour in a generated battle for the AI. Some badly-sructured units were not loaded correctly, so you could get a spare passenger with reinforcement status loaded into an on-map carrier on turn 0 - that has been fixed. (It can also be done by scenario designers who put passengers with reiforce turn set into on-map trucks as well, but that one is human error http://forum.shrapnelgames.com/images/smilies/happy.gif Andy |
Re: Issue (never happened before)
Thanks Andy, Iīve been doing some tests and aparently it tends to occur in generated battles when I set purchase to human, I mean, when I do the shopping for the AI, just like in the example Iīve attached. I hope this info could be useful.
What I meant (mean) to ask is: if this glitch (which has been fixed) is the straight cause of the un-attackable or "ghost" mech squads in the example Iīve attached? Regards |
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