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RVPERTVS December 3rd, 2006 03:58 AM

Issue (never happened before)
 
1 Attachment(s)
For some reason my units are not atacking the enemy ones

Iīm attaching a saved game, note that neither my btr nor my mech sqad could attack the enemy pzgrndr squad just in front of them eventough they are within the range of fire and recognized as targets, they can attack the unimog though. Pzgrndr squad is named "reinforce 3" and we are in turn 2, does this has something to do with it?

Thanks in advance

Mobhack December 3rd, 2006 07:31 AM

Re: Issue (never happened before)
 
This should be fixed in the new edition (already reported some time ago) - the new code ensures that the reinforce status of units matches (in turn count).

Do you have the previous turn saved by any chance to debug this and make sure?.

Andy

RVPERTVS December 3rd, 2006 04:28 PM

Re: Issue (never happened before)
 
1 Attachment(s)
Yes I have Andy, though itīs deployment turn, I hope it can be of some use

So what you are saying is that the code sometimes gives some units the reinforce status (I think I recall that issue) and thatīs the cause why they canīt be attacked in this particular case?

Regards

Mobhack December 4th, 2006 06:12 AM

Re: Issue (never happened before)
 
nope.

the code will assign some reingorecement mech units and armour in a generated battle for the AI.

Some badly-sructured units were not loaded correctly, so you could get a spare passenger with reinforcement status loaded into an on-map carrier on turn 0 - that has been fixed.

(It can also be done by scenario designers who put passengers with reiforce turn set into on-map trucks as well, but that one is human error http://forum.shrapnelgames.com/images/smilies/happy.gif

Andy

RVPERTVS December 4th, 2006 12:40 PM

Re: Issue (never happened before)
 
Thanks Andy, Iīve been doing some tests and aparently it tends to occur in generated battles when I set purchase to human, I mean, when I do the shopping for the AI, just like in the example Iīve attached. I hope this info could be useful.

What I meant (mean) to ask is: if this glitch (which has been fixed) is the straight cause of the un-attackable or "ghost" mech squads in the example Iīve attached?

Regards


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