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Map Editor : How to make \"province inserted\" work?
I have 150 or so provinces already described (name, neighbours etc) in a map file, but forgot a withe pixel for one. I want to use the "province inserted" function but it seems it's bugged. I've tried before modyfying the tga and after, I've tried just after loading the editor, I've tried with or without the inserted province selected, etc... the function simply changes nothing. In all cases inserting a province still messes all my other provinces terrains neighbours and names.
Is the editor known to be bugged when used with very big maps (the one I'm working on has 1200 provinces) ? Is the function known to be bugged in general ? Is there a trick to make "inserted province" work ? |
Good use of title space!
I don't know about inserted province, but if you can't get it to work, the best solution I can think of is to write a little program that will increase province number by one for all provinces with a number greater than the new inserted province :X
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Re: Map Editor : How to make \"province inserted\" work?
Bumped, because I have the problem, too and still and I have no idea, how to "write a litte program". http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Map Editor : How to make \"province inserted\" w
I can do this for you if you want. Post the .map and the desired number of the inserted province and I'll see what I can do.
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Re: Map Editor : How to make \"province inserted\" w
The "inserted province" does not work at this time. Adding a new province can be accomplished, but depending on the location it can be a time consuming task.
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Re: Map Editor : How to make \"province inserted\" w
You need to edit the map file by hand when you add new provinces.
Add the province where you want it, check the number of that province, then start from the end of the province list, with the highest number and change each number after the new province to 1 greater than it was. Needs to be done manually so as not to screw up possible terrain assignments, so find & replace is not an option. Neighbors are easier, copy the neighbors section to a new text file and again start from the highest number down, change the numbers to 1 greater by find and replace (still takes a while to do, as I found out with the Faerun 466 map). When you're finished, check the borders to verify that everything went right. If you need to remove a province and need to do things by hand, same drill, but you start by going up from the removed province and decreasing numbers by 1, same deal with border assignments and the find and replace, start from removed, decrease by 1 and move to next. If somebody could write a script where the inserted parameters were the type of operation (add or remove province), the number of the province to be added or removed and then working as described above depending on which operation it was, it would be a very valuable tool for mapmakers. |
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