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Idea For Cloaking Detection
I don't know if this is already implamented or not. I am not that familar with this aspect of SE V.
What I sugguest is that cloak detection be broken down into two types: 1. Sector - Limited to range in sectors. Can be 1 to 20 sectors. Will detect any cloaked ship within this range. 2. System - Can detect cloaked ships in a system. I think having two options for cloak detection would go a long way for adding more options to modders for components. Ships could be limited to being able to only scan for cloaked ships within a limited range, say 2 sectors. Also this would allow for a true Satellite sensor grid much like a sonar detection net in the Atalantic. As a much more advanced tech, sector detection can be used on either a component or a facility. |
Re: Idea For Cloaking Detection
As a practical matter, what is the difference between system detection and 999-sector range detection?
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Re: Idea For Cloaking Detection
@SJ: You lost me here. Doesn’t SE5 see them as the same?
@ AT: I see where you are going with the sector part. I am using a Deep Space Sensor Buoy for that same purpose in my TC. The total system portion though I can’t get into only because such omni-type powers is an instant turn off for me in any mod or TC. For example I have never played with stellar creation components even in stock, to me that is omnipotent. |
Re: Idea For Cloaking Detection
Quote:
With the sector concept a ship could be cloaked and working whtin a system unseen until it got too close to a ship, satellite, or a planet that had a component or facility with the sector cloak detection ability. |
Re: Idea For Cloaking Detection
Technically speaking, this can already be made by applying different ability scopes.
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Re: Idea For Cloaking Detection
Oh duh; I see what you are saying now! I agree with CPT Kwok, two scopes will mimic your idea.
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Re: Idea For Cloaking Detection
Please post more details.
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Re: Idea For Cloaking Detection
I would think it should work something like this:
First put the ability on the cloak Sector Cloaking Device Ability 1 Type := Cloak Level Ability 1 Description := Prevents detection by “Sector” type scanners. Ability 1 Scope := Space Object Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := "Gravitic" Ability 1 Amount 2 Formula := 5 System Cloaking Device Ability 2 Type := Cloak Level Ability 2 Description := Prevents detection by “System type scanners. Ability 2 Scope := Space Object Ability 2 Range Formula := 0 Ability 2 Amount 1 Formula := "Temporal" Ability 2 Amount 2 Formula := 5 Then make two components which can detect Sight Level Temporal in Formula 1. I haven’t tried this yet so you might need to use the 5 in formula 2 as well. Give it a shot and let us know how it works and any problems you have. We can adjust from there. You also have “Psychic” to play with as well. A third cloak of some type? |
Re: Idea For Cloaking Detection
My Question is if both abilities-Detect Cloaked, and Detection at range-are seperate, or do they combine when applied to a single component.
Currently I see it working like this... You have one component that sees out to 10 hexes and detects ship. Another component that detects cloaked ships. So now you can see cloaked ships at 10 hexes... But what if you have a sensor that detects normal ships at 10 hexes, and a seperate sensor that detects cloaked ships at 2 hexes... Will you detect the cloaked ship at 2 hexes, or 10 hexes? |
Re: Idea For Cloaking Detection
They combine when combined on a single SHIP. If you have short-range cloak scanners and long-range sensors, you'll see cloaked ships at long range.
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