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v3.04 - nation specific summons..how?
I was reading the updated [v3.04] modding manual, but I still cannot figure out that how can we add a nation specific summoning spell for a given nation. Well not that I have time to work on a mod, but it would be good to know regardless. http://forum.shrapnelgames.com/images/smilies/smile.gif
Let's say I would like to add a new spell what will summon xy number of hoburgs for ulm. School: conjuration [This is just an example question.. http://forum.shrapnelgames.com/image...es/biggrin.gif] Can someone explain that how can we add a spell like that? [I would prefer to see all commands what is needed with the correct numbers] http://forum.shrapnelgames.com/images/smilies/smile.gif |
Re: v3.04 - nation specific summons..how?
This will give "Summon Hoburgs" to all three flavors of Ulm - but, now that I try it, the spell doesn't actually work (no hoburgs appear). Anyone know what I did wrong? Or is this a bug?
#newspell #name "Summon Hoburgs" #descr "This Spell Summons Hoburgs" #school 0 #researchlevel 0 #path 0 6 #pathlevel 0 1 #effect 10003 #nreff 10 #fatiguecost 100 #damage 483 #restricted 2 #restricted 31 #restricted 52 #end |
Re: v3.04 - nation specific summons..how?
I tried the new #restricted command and it works, at least for ritual summons.
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Re: v3.04 - nation specific summons..how?
Do the spells themselves work? I see that the spell appears on (and only on) the Ulm spell list, but that's it.
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Re: v3.04 - nation specific summons..how?
I've managed to get commander summons to work, and spells that summon units in battles to work. See Spelling Issues thread for examples.
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Re: v3.04 - nation specific summons..how?
What about #school 0? Change it to something else and see if that works.
#newspell #name "Call Soul Juggler" #descr "." #restricted 75 #school 6 #researchlevel 1 #path 0 7 #path 1 4 #pathlevel 0 2 #pathlevel 1 3 #effect 10021 #fatiguecost 3200 #damage 2389 #nreff 1 #end I tested this spell and it works as it should. |
Re: v3.04 - nation specific summons..how?
#effect 10021 works. #effect 10003 doens't. #school 0 is Conjuration.
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Re: v3.04 - nation specific summons..how?
I tested that and you are right. I dont remember testing it in 3.01. Did it work before the patch?
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Re: v3.04 - nation specific summons..how?
So basically adding nation based rituals/summons is still bugged.
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Re: v3.04 - nation specific summons..how?
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