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SFTC
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I started a thread when I attempted the SE4 version of this. That project died out mostly because I could not get SE4 to model the StarFire universe well enough. Another challenge was my own goal. I was determined not to make this into a TC and was cutting some major corners. Well, now we have SE5 and I have the ability and with help here the skills are coming. I have also given up on this being just a mod and will work on it to finish. So it will have to be a TC as nothing from stock is working right or in balance. I know at least one person who has dropped me a few questions and the offer to help test it when I get to that point. These questions though are getting spread around the forum and when I go to hunt each one down I end up with a missing post and frustrated. So I am starting this thread with the hopes <crosses-fingers> I can keep things in a single place.
Progress so far: Atmosphere Types: Done Colony Types: Done Component Enhancements: Done Components: Done --- awaiting generational components fix from MM Cultural Achievements: Done Damage Types: Done Design Types: Done Emperor Tittles: Done Empire Names: Done Empire Types: Done Facilities: Done --- may have a bug awaiting MM fix Government Types: Done Home World Starting Facilities: Done Main Strings: Done Racial Traits: Done Settings: Working Shield and Armor Levels: Done Ship Experience: Done Society Types: Done Strategies: Done System Names: Done Tech Areas: Done Vehicle Sizes: Done Vehicle Unit Types: Done Warp Transit Types: Done There’s so many left to work on it’s not even worth mentioning. Heck I still need to create the entire galaxy! There are 13 design name files for ships that need a bit of cleaning up but are otherwise done. Finally there are a few very minor changes to a bmp here or there, to small to warrant being listed individually. |
Re: StarFire TC
Keep the Faith, I played starfire when it came out in the folio sized packets. Always glad someone keeps Starfire going in any shape or form.
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Re: StarFire TC
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Where are you stationed at now; still in the Ft Sam area? Ever seen those homes back on Infantry Post? http://forum.shrapnelgames.com/images/smilies/eek.gif
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Re: StarFire TC
So when are you going to start working on the AI's...?
http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: StarFire TC
I will leave the AI’s till very last; however, as I build the components I am keeping the AI in mind. http://forum.shrapnelgames.com/images/smilies/wink.gif
Edited in: After I complete the components (which will also mean the completion of the mounts) I will start on creating the galaxy. Now I need to find out the max size in hexes the system can be set at so I can test to see how much it will drain an older computer like mine. |
Re: StarFire TC
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Re: StarFire TC
There is plenty of work to be done yet on other files but the components, facilities, vehicles, and mounts are all done. There are known bugs/issues that I have to wait for MM to fix. If Aaron doesn’t fix at least one of the bugs I will have to see if generational components of this nature can be turned into progressive components and still be kept close enough to the spirit of the game to make playing worth it. So Kana (or anyone else) where is this thread about system size?
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Re: StarFire TC
There wasnt a thread on it...it was part of the Monster Modding thread...
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Re: StarFire TC
I just took a look at the setting and this thread must have been talking about something else concerning the pictures used. There they mention 20x15 and 24x18 but the default is 26x20.
<font class="small">Code:</font><hr /><pre> System Width In Hexes := 26 System Height In Hexes := 20 </pre><hr /> |
Re: StarFire TC
He was trying to *reduce* the size of the system PES, hence the smaller values.
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