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-   -   Advice on research (http://forum.shrapnelgames.com/showthread.php?t=32391)

javaslinger December 17th, 2006 11:04 PM

Advice on research
 
I definately make building research up a priority for me early in the game. However, I think my order of research is a bit less organized. Can someone suggest a series of techs for the 1st phase of the game?

I play balance mod if that makes a difference.

Thanks,

Javaslinger

javaslinger December 18th, 2006 03:11 AM

Re: Advice on research
 
anyone??

Suicide Junkie December 18th, 2006 03:16 AM

Re: Advice on research
 
Armor is cheap and solid, plus a long range weapon of some sort. Destroyers are good too.

Then you will want to start looking into unlocking the advanced stuff.

wake_of_angels December 18th, 2006 04:07 AM

Re: Advice on research
 
As I play games with few players, I research economic sciences first:
Space yards, theories, mining and research.
plus sensors and ship infrastructures and computers
I colonize all seen planets and I build as many science facilities as possible.

But I stop everything when I find any player, to go on searching weaponry and building fighting ship.

I play in accord with this idea:
"How can you kill me if I am everywhere?"

EDIT: just a modder challenge: Make an AI that play like this!

DeadMilkman December 18th, 2006 09:34 PM

Re: Advice on research
 
My absolute first research is always sensors, to level 4, this allows you to scan in a six hex range for quick exploration. I work on ship hulls, engines, and a weapon from there.

Tim_Ward December 18th, 2006 11:06 PM

Re: Advice on research
 
Balance mod or stock? http://forum.shrapnelgames.com/images/smilies/yawn.gif

javaslinger December 18th, 2006 11:33 PM

Re: Advice on research
 
Balance mod, as per my initial post...

Tim_Ward December 18th, 2006 11:37 PM

Re: Advice on research
 
Doh.


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