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Mod Question
Is it possible to create a spell that can permantently increase the population or resources of a provence?
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Re: Mod Question
Not with what's currently known. Ritual modding is much more restrictive than combat spells, I find, as the only effect numbers produce effects close to already-existing ones.
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Re: Mod Question
Can you use negative numbers to mod a spell that kills population. So instead of a hurricane killing 3% of the population it "kills" -3%
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Re: Mod Question
I've had bad experiences with #copyspell and negative attributes for Damage, but it would be really cool if it worked.
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Re: Mod Question
My guess is that you can't just do it, because those spells usually seem to trigger events. If you wanted to, I would guess that you could find what effect is needed to trigger an event, and make it the one that gives population.
Though it could as well be possible that you just need to put some numbers into the negative zone. The best answer would of course have to come from the hands of such brilliant mind as those of our lovely developers http://forum.shrapnelgames.com/image...ies/tongue.gif |
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