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-   -   Dominions 3 Plus v0.1 (http://forum.shrapnelgames.com/showthread.php?t=32538)

Singularity24601 December 26th, 2006 03:32 AM

Dominions 3 Plus v0.1
 
1 Attachment(s)
Attachment .zip contains 2 .zips within, one for the mod, and one for dom3plus304.exe.

Dominions 3 Plus v0.1

- A preview release of some of the more complete components of my mod before I go overseas.
- Requires dom3plus304.exe to work.
- See Dominions 3 Plus v0.1.rtf for more notes.

Arcoscephale:
8 units (2 missing new sprites)

Jomon:
12 units (1 missing new sprites)
3 heroes (3 incomplete descriptions)
2 multiheroes (2 incomplete descriptions)

T'ien Ch'i:
3 units (3 missing new sprites and incomplete description)

Endoperez December 26th, 2006 09:00 AM

Re: Dominions 3 Plus v0.1
 
Could you explain why you modified the exe?

Singularity24601 December 26th, 2006 10:56 AM

Re: Dominions 3 Plus v0.1
 
Quote:

Endoperez said:
Could you explain why you modified the exe?

For aesthetic reasons, such as names, ordering, etc (see .rtf documentation for more details), but in terms of actual content, I wanted to make the Hitokiri's (Jomon LE hero) katana have a charging bonus on the first attack, to represent a "battoujutsu/iaijutsu" technique. Since I don't know a way of modding this in, I edited to .exe to make a copy of the "Light Lance", which has the required attribute, which I then modded to form the Hitokiri's katana.

PDF December 26th, 2006 11:33 AM

Re: Dominions 3 Plus v0.1
 
Err, why don't you just mod a weapon for that ?
I like mods but much less modified exes, it's unmanageable (plus it's illegal also ! http://forum.shrapnelgames.com/images/smilies/wink.gif )

Endoperez December 26th, 2006 12:25 PM

Re: Dominions 3 Plus v0.1
 
It can't be modded. Weapons can't be copied, and neither the lance or the light lance bonuses to first hit are moddable.

Wauthan December 26th, 2006 12:37 PM

Re: Dominions 3 Plus v0.1
 
Yipes! That's the new standard for mods?

Brilliant work Singularity, and thank you for adding your work notes to your mod file. Makes it a lot easier to see what you have changed and why. Looking forward to see your finished work next year.

Gandalf Parker December 26th, 2006 02:17 PM

Re: Dominions 3 Plus v0.1
 
Pros and Cons.
Excellent documentation. Nice concept.
Im not much into mods, particularly ones that change the game.
And Im naturally suspicious of exe's or changing an exe.

HoneyBadger December 27th, 2006 12:10 AM

Re: Dominions 3 Plus v0.1
 
changing exes: bad
being thoroughly able to mod weapons as a feature of the game: good
Battoujitsu/Iajitsu type special ability for Jomon/Yomi/Tien'Chi/Kaisala/Lanka units which simulates a lance effect with whatever weapon a unit happens to be using: priceless

PhilD December 30th, 2006 09:30 AM

Re: Dominions 3 Plus v0.1
 
Quote:

HoneyBadger said:
changing exes: bad

I'll second that 200%. First, this is a multi-OS game; I do all my current Dom3 playing under Linux. Second, when the game is patched, these changes just go away.

Bad, bad, bad.

NTJedi December 30th, 2006 03:17 PM

Re: Dominions 3 Plus v0.1
 
Quote:

HoneyBadger said:
changing exes: bad


The major problem with changing the EXE is when a new patch is released the creator will have to update the EXE again to work with the new patch.


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