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-   -   Advancing off side of map (http://forum.shrapnelgames.com/showthread.php?t=32597)

Gooseman2448 December 31st, 2006 07:45 PM

Advancing off side of map
 
Hey,

Can someone refresh my memory about advancing off the side of the map.

I remember in retreat it saves your units.

Does it cost against you any?

In a scenario or campaign, I want to move units from side to the other in an escort type mission.

If I save all the necessary units I want the missin to be over. If all are off will the scenario end like having a decisive decision?

Also, in a campaign can moving them off the map be considered a victory or defeat?

I would like to have it trigger a positive movement.

JohnHale January 4th, 2007 05:04 AM

Re: Advancing off side of map
 

I believe that's a feature of SP:WAW, and not the games which are the subject of this message board, G-Man. ;-))

Mobhack January 4th, 2007 05:29 AM

Re: Advancing off side of map
 
You can exit from your end zone - not sure about the enemy end zone though!.

Troops you exit from the map are "saved" - no VP to the enemy for thier destruction etc, since they are not there to be killed.

You could do a scenario where you advance from one side to the other, with the intention of exiting. Change the value of the "key" units to a high number perhaps?. Probably OK for a scenario designed for human PBEM, but the AI is designed around V-hexes as triggers.

As a "human" scenario - feel free to put the victory conditions in the scenario text (e.g exit 3 ammo trucks from the RHS of the map by game end for a draw, 6 for a marginal victory etc).


Cheers
Andy

JohnHale January 4th, 2007 04:10 PM

Re: Advancing off side of map
 

I'll go to the foot of our stairs.....

PlasmaKrab January 5th, 2007 06:04 AM

Re: Advancing off side of map
 
Apparently you can force IA units out of the map using V-hexes. I inadvertently tried that in one of my early scenarios where I had put some high-value V-hexes on the edge of the map (grey hexes), on my side. To be accurate, the V-hexes where at the end of a motorway the enemy was supposed to try to drive on.

I cannot confirm that IA vehicles drove right to the edge V-hexes and were written off the game, but IIRC some did. Could be interesting to test that, with high unit value and some clever waypoint placing, one could come up with an interesting interdiction scenario.

Mobhack January 5th, 2007 08:01 AM

Re: Advancing off side of map
 
You have to be on the edge hex and remain there at end turn to be removed from play - and the AI may well have MP left, so its units decided to go somewhere else (back in play) after triggering the V-hex/.

Cheers
Andy


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