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Three Ideas--Would need Developers to Implement
1. Stat variability. E.g. Strength 10--20 I know this has been talked to death in previous threads, and statistically when you are talking about 2,000 light infantry who cares if they have 8-12 st if it all evens out to 10; however, there would be cases when this does not apply. See #3 below.
2. Hero probability. E.g. if you have 5 heroes defined in your mod, plus 2 multi-heroes, and with all scalse at 0 you want one hero to appear every 10 turns you could have a unit setting like #appear 70 (you have 7 heroes, each with a 1 in 70 chance of showing up every turn, so 1 should show up in the first 10 turns, then 1 in the next 12 turns, then 1 in the next 15, etc.) Perhaps easier would be a nation setting like #heroappear 10 so every 10 turns a hero would appear, randomly selected from available heroes. With #1 and #2 implemented, #3 makes even more sense. 3. A multihero that is fairly random. We already have random magic picks. Random attribs in a Multihero just makes sense. E.g. #newmonster 2844 #name "wandering hero" #descr "This hero wanders the roads of Tien Chi looking for wrongs to right, challenges to face, and masters to learn new mystic fighting techniques from." #ap 12+1D10 (12 +1-10) #mapmove 1 #hp 10+2D10 (10+2-20) #prot 0 #size 0+1D4 (i.e. 1-4) #str 10+3D6 (i.e. 13-28, average of 20) #enc 1 #att 10+3D6 #def 10+3D6 . . (randomly select one weapon from the following) #1weapon "hammer #2weapon "great sword" #3weapon "long bow" #4weapon "spear" (armor done similarly) etc. Sometimes you would have a huge hero with a hammer and a shield, sometimes a very strong man with great attack skill, awesome defense, and only a spear. |
Re: Three Ideas--Would need Developers to Implemen
i think it would be sweet to see the randomization feature on commanders in general
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Re: Three Ideas--Would need Developers to Implemen
You can do that if you want. Leif and I did alot of randomizing in Dom2. I had programs to create random map scenarios (random AI's, random alliances between them, random monsters on the maps). And Leif came up with some that randomized mods.
Basically you create a script or program to randomize elements of the mod between playings. |
Re: Three Ideas--Would need Developers to Implemen
Hit points-don't forget about randomized hit points!
These are excellent-the Tien'Chi random hero reminds me of that tavern scene in Crouching Tiger-Hidden Dragon, where the girl with the green dragon blade confronts all the different heroes. All the heroes are different-there are two huge guys armed with maces, a drunkard priest armed with an iron staff, all sorts of characters-and each one, for atleast a brief moment, IS a CHARACTER! It's great, and this kind of thing would add a lot. How about a feature where there's a small chance that more than one hero may show up, like you might get twin brothers or a romantic couple, or even three crazy red-haired brothers armed with axes who's mother (you get her too) is a witch? |
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