.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPWW2 (http://forum.shrapnelgames.com/forumdisplay.php?f=139)
-   -   Newbie Question (I really mean it!) :D (http://forum.shrapnelgames.com/showthread.php?t=32635)

Tiger_Reyth January 3rd, 2007 12:40 PM

Newbie Question (I really mean it!) :D
 
Gosh it's amazing what passes for newbie questions around here so this will sound like sheer idiocy:

I think this game is incredibly fun and have read the manual but I have had problems with the campaigns and scenarios ending very early and under pretty poor circumstances.

Usually I will rack up a number of infantry kills as I crawl through the battlefield and eventually some hidden enemy AT piece will surprise 1 piece of my armor and get lucky and destroy it for which I proceed to pommel him to death. The game immediately ends as does all the fun I was having! http://forum.shrapnelgames.com/images/smilies/mad.gif

In one case I actually had a 2-1 men killed ratio and only lost 1 AFV and the game ended with me poised to capture my first victory objective! http://forum.shrapnelgames.com/images/smilies/frown.gif

I understand there is a built in routine to end the game when the scores become wildly divergent and I haven't read about the "mob" hacks and such so is there a way to disable this, I mean if I'm going to lose ultimately I'd actually like to get to the end of the scenario to find this out so at least I can blow some stuff up and capture some victory locations... http://forum.shrapnelgames.com/image...s/rolleyes.gif

Thanks in advance for your help,

Tiger_Reyth

PS I'm eventually looking forward to playing PBEM once I get the "newb kinks" out http://forum.shrapnelgames.com/images/smilies/wink.gif

Marek_Tucan January 3rd, 2007 07:02 PM

Re: Newbie Question (I really mean it!) :D
 
Rmember to check number of turns remaining http://forum.shrapnelgames.com/images/smilies/wink.gif

Tiger_Reyth January 3rd, 2007 09:44 PM

Re: Newbie Question (I really mean it!) :D
 
Hmmm, turns remaining....

A novel concept...

And (if you don't mind me asking) where do you find this "turns remaining" delimiter??

Tiger_Reyth

PS Hmmm maybe this turns remaining thing is a way to stop players from inching their way through and thus making it more challenging because the comp has a better shot at your stuff??

Sgt_Walrus January 3rd, 2007 10:53 PM

Re: Newbie Question (I really mean it!) :D
 
It is in the info bar at the bottom of the main screen.
You can set the amount of turns during the deploy phase (not in a pre-made scenario though).
Once the battle has started, the turns are set.
Cheers
SGT

JohnHale January 4th, 2007 05:12 AM

Re: Newbie Question (I really mean it!) :D
 

"Once the battle has started, the turns are set"

Well - almost.......

The AI still has the ability to extend game length by 1 or 2 Turns if the opponents are stalemated and the Game will end in a Draw.


John

Mobhack January 4th, 2007 05:34 AM

Re: Newbie Question (I really mean it!) :D
 
The AI player may exetend the game if it thinks 1 or more V-hexes are "in contention" i.e opfor are elements reasonably close and not in retreat or worse.

It may throw in the towel early, if the AI force is broken, all V-hexes are owned by the human, and no reinforcements are currently waiting off-map.

If it is a human-v-human game, the game ends at the specified number of turns.

Cheers
Andy

Tiger_Reyth January 13th, 2007 01:22 AM

Re: Newbie Question (I really mean it!) :D
 
Omgosh this post was so lame feel free to destroy it.

So sorry.

Tiger_Reyth

PatG January 13th, 2007 01:19 PM

Re: Newbie Question (I really mean it!) :D
 
Quote:

Tiger_Reyth said:
Omgosh this post was so lame feel free to destroy it.

So sorry.

Tiger_Reyth

As one of my sgts used to say: "There are no stupid questions only stupid answers." If one person asks that means 5 more wanted to but didn't have the guts. http://forum.shrapnelgames.com/images/smilies/wink.gif


All times are GMT -4. The time now is 08:48 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.