.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Ignoring treaties combat bug (http://forum.shrapnelgames.com/showthread.php?t=32679)

Q January 6th, 2007 03:51 AM

Ignoring treaties combat bug
 
Situation: Empire A has non aggression treaties in all systems with empire B, C and D. Empire B and C have too a non aggression treaty in all systems with each other, but are at war with empire D.
Ships of empire A, B and C are together in a warp point sector and everything is fine until a ship of empire D warps in.
What happens?
What should happen: ships of empire B and C attack together ship of empire D, while ship of empire A does nothing and is not attacked either.
What really happens: Every empire shoots at every other empire ignoring completely all treaties!

Quite a severe bug IMO.

Randallw January 6th, 2007 05:38 AM

Re: Ignoring treaties combat bug
 
I got that. I had a nonagression treaty with the Norak. I sat on a wp with the Norak. A Jraenar ship came though. The Norak and Jraenar start next to each other with me off on the frings. The 2 aliens coast past each other with a cursory shot each. Then the Norak head outwards until they meet and start firing at me.

Yimboli January 6th, 2007 06:04 PM

Re: Ignoring treaties combat bug
 
workaround: avoid combat.

Randallw January 6th, 2007 10:37 PM

Re: Ignoring treaties combat bug
 
well I was on the way in to attack the Jraenar when I started to wonder why the Norak were heading towards me. When they started firing I turned around.

Q January 7th, 2007 03:21 AM

Re: Ignoring treaties combat bug
 
Quote:

Yimboli said:
workaround: avoid combat.

How could you do that in strategic combat or in simultaneous games?? Even in tactical combat you might not be able to escape combat, if the initial position is close to the other ships.

In a multiplayer human game I would like to see the reaction of two allied human empires, who have each large fleets together in the sector and then an enemy warps in and the massacre begins.

Captain Kwok January 7th, 2007 03:38 AM

Re: Ignoring treaties combat bug
 
I think Yimboli's comment was intended as a sarcastic remark. http://forum.shrapnelgames.com/image...ies/tongue.gif

President_Elect_Shang January 7th, 2007 04:39 AM

Re: Ignoring treaties combat bug
 
Quote:

Captain Kwok said:
I think Yimboli's comment was intended as a sarcastic remark. http://forum.shrapnelgames.com/image...ies/tongue.gif

That's how I read it! http://forum.shrapnelgames.com/images/smilies/happy.gif

Spectarofdeath January 7th, 2007 04:55 AM

Re: Ignoring treaties combat bug
 
You could always order your ship to self destruct before anyone can shoot at you!!! Hey, at least you'd still be neutral!!! So what if it was your first dreadnaught and took 4 years to build!!! [img]/threads/images/Graemlins/Peace.gif[/img] [img]/threads/images/Graemlins/icon49.gif[/img] http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif

President_Elect_Shang January 7th, 2007 05:20 AM

Re: Ignoring treaties combat bug
 
That will only work if your ship has at least one movement point! http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/mad.gif Come on Aaron fix dem bugs!

Randallw January 7th, 2007 09:18 AM

Re: Ignoring treaties combat bug
 
Well unfortunately I'm autistic, I don't get jokes unless you make it clear.


All times are GMT -4. The time now is 02:50 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.