.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Population Disappearing? (http://forum.shrapnelgames.com/showthread.php?t=3269)

jkmoss June 3rd, 2001 01:32 AM

Population Disappearing?
 
I sent a transport/colony ship with 704M colonists to a huge world, but when the colony was established, there were only 500M colonists on it...is this a bug or a feature?

Aristoi June 3rd, 2001 01:35 AM

Re: Population Disappearing?
 
Was the colony breathable for you? The maximum size of a domed colony is 500 million. Most likely what happened is that the 500M were transfered, then there was nowhere else for the rest to go so they disappeared.

jkmoss June 3rd, 2001 01:36 AM

Re: Population Disappearing?
 
Yep, it was breathable. I'm playing a game with that as the only colonisable option.

Aristoi June 3rd, 2001 01:38 AM

Re: Population Disappearing?
 
There might be a limit on the maximum size of initial colonization. I've never actually made a colony ship that big. Anyone else know?

Suicide Junkie June 3rd, 2001 02:04 AM

Re: Population Disappearing?
 
Well, a colony without population acts as domed, so what probably happens is:

-colony is created empty.
-cargo is transferred lump-sum.
-colony is no longer empty, and domes dissapear, but the colony ship is gone and the 207M people are lost.

I would suggest that you use the extra space beyond 500M people on the colony ship to carry a weapon platform or mines for the new colony to deploy as soon as it is created, since they will go into the planetary cargo space, and not be lost.

[This message has been edited by suicide_junkie (edited 03 June 2001).]

dominion June 3rd, 2001 02:10 AM

Re: Population Disappearing?
 
There is a cap in the initial population size for colonization (e.g., 100 million initial colonizing but 500 million capacity max for a breathable tiny planet).
Tiny - 100
Small - 200
Medium - 300
Large - 400
Huge - 500
You shouldn't supply more than that # of people on the ship. Put some mines/fighters/satellites in the extra cargo space.

------------------
"Inter Arma Enim Silent Leges"

[This message has been edited by dominion (edited 03 June 2001).]

jkmoss June 3rd, 2001 03:44 AM

Re: Population Disappearing?
 
Is that info in any of the help files, or do you just have to learn it by experience? I haven't been able to find it written down anywhere, or in any of the datafiles.

dominion June 3rd, 2001 09:10 AM

Re: Population Disappearing?
 
It's from trial and error. Don't think it's in the documentation.

------------------
"Inter Arma Enim Silent Leges"

dogscoff June 4th, 2001 02:32 PM

Re: Population Disappearing?
 
...suggested this before, here it is again...

As a fix to this problem, and to enhance gameplay in general, I think players should be able to exceed the stated population limits on planets, but at a *major* cost to happiness, productivity and population growth (ie negative pop growth). There should be a significant risk of plagues as well.

This should only be possible by offloading population from a ship, natural population growth should level off when a planet reaches capacity.

Could cause an exploit problem with emotionless races but it does make sense in terms of roleplay / realism.

This is all hard code of course.


£0.02 http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


------------------
"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "

Master Belisarius June 4th, 2001 02:46 PM

Re: Population Disappearing?
 
Some 'natural events' can kill your population (storms for example). And the same thing but with some Intel operations (like the 'contaminated food').


All times are GMT -4. The time now is 08:23 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.