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Population Disappearing?
I sent a transport/colony ship with 704M colonists to a huge world, but when the colony was established, there were only 500M colonists on it...is this a bug or a feature?
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Re: Population Disappearing?
Was the colony breathable for you? The maximum size of a domed colony is 500 million. Most likely what happened is that the 500M were transfered, then there was nowhere else for the rest to go so they disappeared.
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Re: Population Disappearing?
Yep, it was breathable. I'm playing a game with that as the only colonisable option.
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Re: Population Disappearing?
There might be a limit on the maximum size of initial colonization. I've never actually made a colony ship that big. Anyone else know?
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Re: Population Disappearing?
Well, a colony without population acts as domed, so what probably happens is:
-colony is created empty. -cargo is transferred lump-sum. -colony is no longer empty, and domes dissapear, but the colony ship is gone and the 207M people are lost. I would suggest that you use the extra space beyond 500M people on the colony ship to carry a weapon platform or mines for the new colony to deploy as soon as it is created, since they will go into the planetary cargo space, and not be lost. [This message has been edited by suicide_junkie (edited 03 June 2001).] |
Re: Population Disappearing?
There is a cap in the initial population size for colonization (e.g., 100 million initial colonizing but 500 million capacity max for a breathable tiny planet).
Tiny - 100 Small - 200 Medium - 300 Large - 400 Huge - 500 You shouldn't supply more than that # of people on the ship. Put some mines/fighters/satellites in the extra cargo space. ------------------ "Inter Arma Enim Silent Leges" [This message has been edited by dominion (edited 03 June 2001).] |
Re: Population Disappearing?
Is that info in any of the help files, or do you just have to learn it by experience? I haven't been able to find it written down anywhere, or in any of the datafiles.
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Re: Population Disappearing?
It's from trial and error. Don't think it's in the documentation.
------------------ "Inter Arma Enim Silent Leges" |
Re: Population Disappearing?
...suggested this before, here it is again...
As a fix to this problem, and to enhance gameplay in general, I think players should be able to exceed the stated population limits on planets, but at a *major* cost to happiness, productivity and population growth (ie negative pop growth). There should be a significant risk of plagues as well. This should only be possible by offloading population from a ship, natural population growth should level off when a planet reaches capacity. Could cause an exploit problem with emotionless races but it does make sense in terms of roleplay / realism. This is all hard code of course. £0.02 http://www.shrapnelgames.com/ubb/images/icons/icon7.gif ------------------ "Pinky, are you pondering what I'm pondering?" "Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. " |
Re: Population Disappearing?
Some 'natural events' can kill your population (storms for example). And the same thing but with some Intel operations (like the 'contaminated food').
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