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-   -   Shield parameters (http://forum.shrapnelgames.com/showthread.php?t=32770)

Phlagm January 12th, 2007 01:14 PM

Shield parameters
 
Okay, here's what I'm thinking the DATA block of a sy_shield* file means:

TYPE shield <- it's a shield, duh
PAR1 1 <- something to do with the rate of regen?
PAR2 500 <- amount of shield regen?
PAR3 1 <- beats me! Only shows up on badass shields, though.

what are these? I can't seem to find real info on this anywhere.

-Jeremy

Fingers January 13th, 2007 06:35 PM

Re: Shield parameters
 
PAR0 = number of hitpoints the shield has
PAR1 = rate of regeneration (hitpoints per 1/100 of a second)
PAR2 = how long it takes to reactivate after being depleted
PAR3 = protect from supernovas if set to 1

Phlagm January 13th, 2007 07:45 PM

Re: Shield parameters
 
Ha! I didn't even know about that last bit.

http://forum.shrapnelgames.com/images/smilies/happy.gif

-jeremy


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