![]() |
Shield parameters
Okay, here's what I'm thinking the DATA block of a sy_shield* file means:
TYPE shield <- it's a shield, duh PAR1 1 <- something to do with the rate of regen? PAR2 500 <- amount of shield regen? PAR3 1 <- beats me! Only shows up on badass shields, though. what are these? I can't seem to find real info on this anywhere. -Jeremy |
Re: Shield parameters
PAR0 = number of hitpoints the shield has
PAR1 = rate of regeneration (hitpoints per 1/100 of a second) PAR2 = how long it takes to reactivate after being depleted PAR3 = protect from supernovas if set to 1 |
Re: Shield parameters
Ha! I didn't even know about that last bit.
http://forum.shrapnelgames.com/images/smilies/happy.gif -jeremy |
All times are GMT -4. The time now is 06:13 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.