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design just ONE province
DESIGN A PROVINCE.
Dont you get irritated at fighting lots of undead only to find that there was no reason for them to be there? Or find a magic site that allows you enchanters and wonder why there WASNT any to fight? Or a province with an interesting name that turns out to be nothing more than just an interesting name? This is your chance to create that province. Where should they be living? Why are they there? Is there a magic site or structure that they were all drawn to? Or a specific commander with a specific item? Can you create a province that makes sense AND would be an "interesting" surprise to whoever attacks it? If you could name and build a province specifically selecting units, population type, buildings, monsters, any equipment on the commanders, and any magic sites. Then what comes to mind for a province built around a Temple: or shrine grove altar stonehenge monastery Forts: Wizards Tower Dark Citadel Jeweled City Lab: in the forest on a lonely mountain experimental lab in a swamp Poptype: raptors hoburg crystal amazon atavi apes trolls groups: paladin rangers druids clerics thieves items: black hearts whip of command thunder bow and lightning spear slave and master matrix Monsters: hydra gorgon mother of monsters undead such as ghosts or wights king of the deep spiders living plants devils locations: forest mountains swamp wasteland farmland lake island seashore volcano cave There are multiple projects going on (2 have been publicly announced at this time in the maps/mods subforum) which can use those designs. If you say that HarpaKazi is the name of a province, with forest, that has Harpies carrying those exploding amulets; then that would be one possible random province. The software will run thru a map file and try to match up locations with designed provinces. If you dont want to tackle designing a map, or you are interested but want something smaller first, then just design a province. Lists are available at http://www.Dom3Minions.com/docs Think what it would be like if we all created just ONE province. http://forum.shrapnelgames.com/images/smilies/happy.gif Gandalf Parker |
Re: design just ONE province
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Landname : BlackWood Forest required terrains : forest Commanders : "Centaur Hierophant" with "Black Bow" [x5] ------- Landname : Forest of Shafts required terrains : forest Commanders : "Centaur Hierophant" with "Bow of war" [x6] ------- Landname : HarpaKazi required terrains : forest Commanders : "Black Harpy" with "Medallion of Vengeance" [x8] --------- |
Re: design just ONE province
I'll give it a go...
Landname : Duncorum (anagram of the mineral Corundum) Required terrains : mountain Units: Heavy infantry, heavy cavalry, heavy crossbows Commanders : Heavy cavalry commanders with black steel plate Sites: Mine of Superior Iron |
Re: design just ONE province
This is great!
Sandman, I took the liberty of adding yours to the library here: http://www.dom3minions.com/~semirand/ Gandalf, I already hijacked yours from another thread and they are already included with the program files. http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: design just ONE province
Yes, some more provinces for my project ! ^_^
@Ballbarian : maybe we should exchange and combine our special provinces list ? My list is available at http://dominions.realites.org/?actio...cial_provinces (If you want I could make a perl script that extract my list to whatever format your program use) |
Re: design just ONE province
Couple of errors in those ready-made provinces:
#additem "Black Bow" does not work, because the name of the item is "Black Bow of Botulf" #commander "Conjuror" does not work because the monster name is "Conjurer". The number is either 93 or 94 (one is conjurer, the other is circle master). Edi |
Re: design just ONE province
Thanks Edi, I will fix them once I'm back home.
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Re: design just ONE province
Certainly Jack, feel free to use any that I have collected/created. (I can't speak for Edi's Faerun provinces that I used.) Nice program btw. http://forum.shrapnelgames.com/images/smilies/happy.gif
Edi, Thanks for the heads up. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: design just ONE province
One more helpful tip: If you need the numbers of items in a hurry, you can get them the same way you do the unit numbers. In a game where you've maxed out construction research and have mages that can forge most stuff, look up a mage that can forge what you want, select forge orders, take a look at the item in question and hit Shift-I, it'll give you the item number.
Edi |
Re: design just ONE province
In the example provinces, the commanders are specified, but not the troops themselves - how do you specify that?
Does poptype determine what kinds of units can be recruited once you capture it? Is there a list of poptypes anywhere? |
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