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-   -   Modding ritual summoning spells (http://forum.shrapnelgames.com/showthread.php?t=33015)

Teraswaerto January 28th, 2007 07:32 AM

Modding ritual summoning spells
 
I'm sorry if this has been covered somewhere, but I can't seem to find it. Is it possible to make a new ritual spell that summons non-commanders? Doesn't seem to work.

#effect 10003
#fatiguecost 1000
#nreff 2
#damage 2003

should cause a spell to summon 2 units of number 2003, gem cost 10, correct?

The spell can be cast but no units show up.

Edi January 28th, 2007 07:59 AM

Re: Modding ritual summoning spells
 
The unit numbers don't run that high. Unless you're using some new units specified in the mod.

Try it with unit 28, light infantry. See if it works that way.

Edi

Amos January 28th, 2007 08:08 AM

Re: Modding ritual summoning spells
 
It's #effect 10001. There is an error in the manual.

Teraswaerto January 29th, 2007 07:02 AM

Re: Modding ritual summoning spells
 
I know about the unit numbers, it's for a mod that has unit 2003. Should've mentioned that.

Thanks for the help, works now.


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