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-   -   Disbanding army (http://forum.shrapnelgames.com/showthread.php?t=33019)

Fal January 28th, 2007 11:06 AM

Disbanding army
 
Hello just wondering if the disbanding army option is available in the game, can't seem to find such function in the game or hotkey manual, is there a 'smart' way to disband my unwanted troops?

Agrajag January 28th, 2007 11:32 AM

Re: Disbanding army
 
Gee, I wonder if this link will perhaps take you to another thread only two threads down that answers that question

Fal January 28th, 2007 03:17 PM

Re: Disbanding army
 
A rather troublesome solution which most people would not bother to use. But thanks for the link anyway, I will do a search next time if I need an answer.

Perhaps the game designers should finally include this function, hopefully in the next patch.

Wish January 29th, 2007 02:57 AM

Re: Disbanding army
 
eh, we wanted it back in dom 2. I bet even in dom 1. I doubt the solution is the sort of thing we see in the 'next patch.'

maybe in the next version if we can persuade the right people.

Fal January 29th, 2007 08:20 PM

Re: Disbanding army
 
well, I wanted this since dom 2 too, I'm surprised they didn't add such a basic function in d3. Wonder why...

NTJedi January 30th, 2007 02:06 AM

Re: Disbanding army
 
Quote:

Fal said:
well, I wanted this since dom 2 too, I'm surprised they didn't add such a basic function in d3. Wonder why...

Ideally we should be able to select the units we want disbanded then right click an choose an option which then adds them to the province population.
Thus 50 of those weak scared militia could add 500 to a provinces population instead of the gamer wondering how to ditch or kill off these money and food hungry weaklings. If this actually existed then the event of those weak scared militia appearing would not be considered a bad event.

Wish January 30th, 2007 04:39 AM

Re: Disbanding army
 
h... how do 50 guys turn into 500 over the course of a month?

Fal January 30th, 2007 05:05 AM

Re: Disbanding army
 
Adding the disbanded units to local population is an excellent idea. But true 50 units shouldn't turn 500 population instantly. Also by adding such feature means recruiting army will also cost local population.

Adding 1 population to a province will not any make significant change though, but considering there are cooks, medics, blacksmiths, horse/monster breeder, and slaves accompanying the army, perhaps the unit number can be representative.

NTJedi January 30th, 2007 01:29 PM

Re: Disbanding army
 
Quote:

Wish_For_Blood_Slaves said:
h... how do 50 guys turn into 500 over the course of a month?

How come the population doesn't use food supplies within the province?
Why is there no independent black market for trading items and gems?
How is population not effected when troops are being recruited?

... The point is all games have settings which don't match reality. My suggestion of 50 population turning into 500 population is a small yet useful game change. Having 50 troops just add 50 population would still make the weak scared milita event worthless.

NTJedi January 30th, 2007 01:35 PM

Re: Disbanding army
 
Quote:

Fal said:
Adding the disbanded units to local population is an excellent idea. But true 50 units shouldn't turn 500 population instantly. Also by adding such feature means recruiting army will also cost local population.


Having 50 units only equal 50 population will have the weak scared militia still a worthless event. If the 50 units are worth 500 then an otherwise low province can be made useful for blood hunting again after marching two or more groups of these worthless units into the province for disbanding.
Adding such a feature does not mean recruiting new army units will cost local population... any programmer will agree.


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