![]() |
LOS
I have trouble determining ahead of time what the LOS will be in a particular hex if I were to move there. Elevations alone don't seem to apply regularly and there doesn't seem to be a way to check what the LOS of an enemy unit is...
Is there some kind of science to this or is the only way to know is to enter the hex? T_R |
Re: LOS
The only way to determine LOS from an intended hex is to judge it by eye. Just like in real life you would read a map and estimate these things, and verify your judgement on arrival at the position.
Cheers Andy |
Re: LOS
lol well that's great except I find I'm usually wrong and end up paying for it!
Either, he'll never see me here because of the lower elevation and the hill in the way <BLAM BLAM BLAM> "Routed"... Or, Ok my KT has just enough movement points to close in on this hex which obviously has a clear LOS to this Russian T-34... Whoops, nope. Next turn, <BLAM BLAM BLAM> "Destroyed"... @_@ T_R |
Re: LOS
there is an element of randomness, sometimes trees block LOS and other times they don't. keeps it exciting.
|
Re: LOS
Well that's true and nothing is certain in war... http://forum.shrapnelgames.com/images/smilies/wink.gif
T_R |
Re: LOS
Once you get somewhere, right click to check LOS/exposure; if exposed move or put down smoke.
You should be able to calculate if you can get to a hex as the cost of entering each hex is given. I thought trees blocking LOS depended on the visibility. Low vis they always block higher vis can see through 1 or 2 hexes of trees. But if you mean elevation then... You will get better at reading the map over time. |
Re: LOS *DELETED*
Post deleted by baggypants
|
Re: LOS
Nice; mobile fire position scouting.
T_R |
Re: LOS
It's a real life tactic which also pays off in the game. Which is a good thing. http://forum.shrapnelgames.com/images/smilies/wink.gif
Narwan |
Re: LOS
or you can use my tactic the ATA guning when defending. :O set a large AT turrnet on a big hill and the call strikes useing the turrent :O :O http://forum.shrapnelgames.com/images/smilies/laugh.gif
|
All times are GMT -4. The time now is 05:57 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.