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-   -   Adamant Mod 0.16.02 Released (http://forum.shrapnelgames.com/showthread.php?t=33061)

Fyron January 30th, 2007 06:31 PM

Adamant Mod 0.16.02 Released
 
1 Attachment(s)
The mod has been updated to version 0.16.02. You can download the patch here.

Version History
1. Fixed - Medium Flowsteel armor now has the correct structure.
2. Changed - Carriers now require 30% fighter bays and 20% cargo bays, instead of 50% fighter bays.
3. Changed - Revamped unit Crystalline Armor to match the new ground combat system. There are now 6 levels, to maintain relevancy at all levels of tech. Troop and Bunker armor are now separate and designed to match the regular versions.
4. Fixed - Dark Elves now have Ice trait instead of Rock.
5. Fixed - Atmospheric Probes now have the correct abilities.
6. Changed - Ram Source Modifier Percent is now 15 instead of 30. This makes the attacking ship in a ram do half the damage as previously. The defending ship will still do 50% damage to the attacker.
7. Change - Gaian Presence now has its own family number. It will no longer interfere with other climate facilities.
8. Fixed - Medium number of players restored to 8 to 12 empires.
9. Fixed - Sonne AI General file was not providing correct trait selection.
10. Fixed - Tritanium Alloy now requires Titanium Alloy 4, not Tritanium Alloy 4.

Atrocities January 30th, 2007 07:22 PM

Re: Adamant Mod 0.16.02 Released
 
Some nice fixes here Fyron. The mod is so huge I can't even imagine how you manage to keep track of everything.

Ironmanbc January 30th, 2007 08:13 PM

Re: Adamant Mod 0.16.02 Released
 
And when I tryed to donload the patch

Bandwidth Limit Exceeded page http://forum.shrapnelgames.com/images/smilies/Sick.gif

Atrocities January 30th, 2007 08:25 PM

Re: Adamant Mod 0.16.02 Released
 
Yup, looks like it will have to wait for a day or so until the new month starts.

Fyron January 31st, 2007 05:21 AM

Re: Adamant Mod 0.16.02 Released
 
I've attached the patch directly to the initial post. It is a rar without self-extraction so the forum would accept it.

Ironmanbc January 31st, 2007 07:53 AM

Re: Adamant Mod 0.16.02 Released
 
I have found an OOPS

Maximum Number Of Systems is set at 15 http://forum.shrapnelgames.com/image...es/redface.gif

Fyron January 31st, 2007 04:18 PM

Re: Adamant Mod 0.16.02 Released
 
Crap. Damned PBW games with unusual settings. http://forum.shrapnelgames.com/images/smilies/laugh.gif

I've fixed the file. You can change it to 150 yourself or redownload the patch.


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