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Ship Designs
I know everybody has their own preference on ship designs, I mainly use the same basic designs for all my games: (note, I generally don't play with shields, just makes the game more fun and challenging)
Mutha Class: Dreadnought Bridge, 3 crew 3 life 4 engine, 2 supply storage, 2 cargo bays ecm, Combat sensors, Multiplexal tracking 4 point defense cannons 4 meson bLasters 3 Quantom torpedoes 10 Fighter Bays 2 Sat bays 2 minelayers 8 armor Siege class: Battleship bridge, 2 crew, 2 life 5 eng, 1 ecm, multiplexal tracking 10 plasma missiles (cap ship depending 1 Heavy mount wave motion gun 4 armor Destroy class: Destroyer 1 bridge life crew 6 engines ecm, multiplexal tracking, combat sensors 4 armor 2 quantum torpedoes 2 Meson BLaster 1 point defense cannon These are some of my most common designs what are some of yours? ------------------ Captain, I found your pants. |
Re: Ship Designs
The ship I use the most is a LC. I've used this design in almost every game I've played.
Max engines 4 x large PPB's 2 x shields 1 x ECM, Combat Sensor, Multiplex tracking and Solar sail I've had great luck with it as my major fleet fighting ship. It's usually good until my opponetns get BB, then it's a little weak. My larger ship designs change from game to game so I don't really have a standard design. |
Re: Ship Designs
Here is the basic design for my ships once I get Temporal weapons:
Master computer. max engines, 1000-1500 shields. multiplex tracking, ecm, combat sensor Tachyon Projectors. Up to 5 or 6 on my Dreadnoughts. 3 or 4 pdc's. Solar Sail Quantum Reactor or Solar Genorators. Cloaking device. Some armor. These ships, either BB or DN can beat just about anything the comp sends at me. If they are going heavy missile, then I build a flakker. Which is just Engines, shields and pdc's. With the guidance systems. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif |
Re: Ship Designs
Marty, I use a similar design when using organic weapons. I only use this when I use organic because of organic armor (once again I don't like shields) The design is stupendous and can usually take down just about anything if used right. Once took on an entire minor empire with just one ship!
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Re: Ship Designs
an FYI in some MOD PACs the PDs do not take out seekers or fighters they work on mines only there are anti fighter missles (work great too) they have a 2 for reload so fighters do have a chance to get in
------------------ mottlee@gte.net "Kill em all let God sort em out" |
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