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Accelerated Start Discussion Complete
So, I'm thinking about starting a game up with the premise of "Accelerated Starting". My thoughts for it are this:
Map would have 15 provs/player Players start with 9provs each Gold & Resources: 150% Gems: max (75 i think?) Research: Easy And in addition to these things, the map file would be modded to give each player 10 sages in thier capital, as a free research-base crew. I was also considering putting a rule in place where you couldnt attack another player for 3 turns, so that magical nations would have some time to build thier uber mages. What do you all think? |
Re: New Game: Accelerated Start [ DISCUSS ]
I think that the sages would be a bit much; why not just allow the Easy Research to take effect?
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Re: New Game: Accelerated Start [ DISCUSS ]
The reason I wanted to have the sages was to simulate the research-base that a player would have at that level of advancement in the game. Like in a normal game, by the time a player had conquered 9 provinces, they would be on turn 6-8. And as a result they would have that many mages able to do research. I suppose that 10 might be a tad too much but it seemed like a nice round number http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: New Game: Accelerated Start [ DISCUSS ]
And that's assuming successfully taking a new province each turn with no buildup, or no saving. I think starting with 9 provinces imo is more like turn 12-14, depending on layout/cash. I'd usually be at around 7-9 mages by that point, although I might have 1 or 2 floating with the army depending on path. I like the idea, although you might need to do forced start locs or is the game smart enough to buffer capitals? I take that back, i love the idea http://forum.shrapnelgames.com/images/smilies/happy.gif Might also work well with one of the pre-fabbed maps with nation separators and a DMZ... but the map would be a pain to create. |
Re: New Game: Accelerated Start [ DISCUSS ]
Just blitz the first 15 turns http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: New Game: Accelerated Start [ DISCUSS ]
Heheheh, not a bad idea. But when you get more than a handful of player that becomes impossible. Especially when you start crossing timezone boundaries
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Re: New Game: Accelerated Start [ DISCUSS ]
jutetrea, if it takes 14 turns for you to get 9 provinces you should work on your strat a little.
I allways play around in single player and if I can't take slightly more then one province a turn I revamp my strat. |
Re: New Game: Accelerated Start [ DISCUSS ]
no worries, pure noob here only had the game for about a week - only played demo nations and nilf, and 1 sauro (which i like). All EA. I generally poke at ones I'm sure of winning till i get the dominating force then go romping. Works fine in SP, just started a few MP games so I can see how it changes. Are you using a melee god? Even so, I'm leery of sending in my starting force + god vs 70-90 indys without reinforcing first. |
Re: New Game: Accelerated Start [ DISCUSS ]
Ooh finally, something to join ~_^.
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Re: New Game: Accelerated Start [ DISCUSS ]
You interested Kiss? Response seems to be lukewarm to this idea but no one is really posing alternates. I wonder if I should just post the game itself and see if people will get more excited about that.
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